The Animal Husbandry costume buff now increases chance of a successful collection by 10% (rather than domestication).
The item museum now displays equipment information such as element, stats, wins required to equip, and base maximum durability.
User and villager gender fields can now be completely hidden from your profile. This can be done from Edit Profile or from the villager edit panel, respectively.
It is now possible to disable custom forum fonts and signatures - this option is available under the Forum Settings page. Custom fonts and signatures are enabled by default.
It is now possible to subscribe to receive a notification whenever the change log is updated. This option is available under User Settings and is turned off by default.
Messages, trades and transfers should now also accept the user's username.
Apologies for the radio silence on the change log for August - here are a few other changes that've been made so far this month:
Trades have now been added and can be found as a link in the Town Hall - as always, please do let us know if you run into any issues or bugs.
[Bug Fix] Forum bans should no longer restrict access to certain career pages. Temporary forum bans should now be correctly lifted after logging into the site.
The .user-comment div on comment pages has been changed to a ul element - this is a quick fix to prevent users from using malformed lists to break pages until we find a more sophisticated solution. Most users should not notice any change, but it will disrupt any custom CSS selecting div.user-comment - we apologise for the inconvenience.
Ferret species renamed to Mustelid. Giant Otter added. Chinese Water Deer added. African Wild Dog revamped.
Dragon Tail Sword has been updated to require 50 wins before equipping (to make it a better upgrade from a Dragon Tail Knife).
Animal Husbandry logs now show which animal was domesticated (or failed to be domesticated).
[Bug Fix] Warriors with the Warrior +DMG buff should now display buffed base damage while in battle.
[Bug Fix] Wanderers should now no longer leak into the latest paintie section.
[Bug Fix] Fixed a bug where villager costume buffs would sometimes not update when the costume is changed.
[BUG FIX] Raptor Morphing Potion ingredients now properly reflect the village the recipe originates from.
Slimmed the battle modal down a little for warriors to cut down on the amount of scrolling (just removed some padding and brought HP potions in line with weapons), please try refreshing the page if the old version is still displaying for you.
The durability of your current armor should now show up underneath your warrior's HP while battling.
It is now no longer possible for villagers with painties to change color via costumes, species potions, or by stripping a costume. If you would like to change your paintied villager's color please first remove the paintie (this can be done from your villager's profile).
[Bug Fix] Fixed bug which allowed warriors to battle with a major illness.
[Bug Fix] nth-child's been restored to CSS.
Added confirmation panels for using species potions and costumes from the inventory.
CSS now allows selecting direct descendants.
CSS transforms have been implemented - again, please test them out and let us know if anything is not acting as intended. In addition to the earlier animation tools, please do try to use these with consideration for whoever might be viewing your profile - if it's found that CSS is being commonly abused to make browsing user profiles an unpleasant or unsafe experience for other site users it is likely stricter rules will be put into place.
[Bug Fix] Numerous CSS bug fixes should now be applied (villager pages breaking, box-shadow breaking, box-shadow and transitions not supporting multiple values, etc.), please double check to see if your CSS is working and feel free to let us know if anything looks broken.
[Bug Fix] Accidentally removed some pseudo classes and RGBA in the last update which should now be fixed.
We've extended the CSS parser to allow the following properties. Please do test them out and let us know if anything is not acting as intended.- animation (animation-delay, animation-direction, animation-duration, animation-fill-mode, animation-iteration-count, animation-name, animation-play-state, animation-timing-function)- transition (transition-delay, transition-duration, transition-property, transition-timing-function)- keyframe selectors (to, from, and percentage)
[Bug Fix] text-shadow has now been fixed to allow for color values
The town hall leaderboard has been corrected to only count battles from the past 2 hours, but due to user demand we have also re-implemented leaderboards for top warriors of all time - you can now view both statistics for your village at [url=/townhall/protection]Protection Quotient[/url] link under the Town Hall.
Paintie Rules updated for the Shifty to indicate ruling on humans being submitted.
[Bug Fix] Profanity filters should now be properly applying to thread titles.
[Bug Fix] Hourly Animal Husbandry limits should now be properly refreshing.
[Bug Fix] Fixed a bug where refining morphing potions was not correctly charging the fee.
You can now pay a fee to move villages after consuming your free village move. This option currently costs 25k FC and can be found on your User Settings page. Paid village moves can be done twice a month, regenerating on the 1st and 15th of every month.
Due to uncapped villager slots, we have now introduced hourly account career action caps for warriors (60 battles per hour, which should be sufficient for 5 warriors), animal husbands (10 collections per hour, which should be sufficient for 5 animal husbands), and herbalists (200 harvests per hour - note that this indicates number of pots harvested, and not plants). This accompanies the existing hourly account cap on explorers (60 explores per hour). We will be monitoring & reviewing the numbers for this throughout beta.
The Alchemy Shop of your village is now available to assist in refining Morphing Potions. By paying a 5k FC fee along with your own Morphing Potion, you can select any color of the Morphing Potion's species to morph your active villager into.
All species now have morphing potions. The villages stock the recipes for their respective potions.
"Viewing More" of the sidebar villagers now takes the top 10 villagers in profile order. This can always be updated under Edit Profile.
Villager slots have been uncapped. Unlocking further slots requires 1 House item plus a fee in FurCash, beginning at 10kFC and increasing by 10kFC per slot.
Pinging a user in user, villager, or news comments should now send them a notification.
Forum ping notifications should now include the name of the user who is pinging you in the notification.
Item names with lowered durability now change color according to current durability (going through blue at 100%, green at 75%, yellow at 50%, orange at 25%, to red at 0%). This change is currently effective in the inventory, stall search and warrior battles.
Recipe pages now show the amount of items you have in your inventory along with the required amount.
Added a "Next Battle" button for warriors after completing a battle.
Clarifications have been added to Paintie Rules. Some more Paintie changes will be enacted tomorrow and rolled into one news post.
Doctors can now mix two medicines to create a new medicine of the total potency.
Pagination has been added to the top (as well as the bottom) of forum threads.
Access all grayscale bases from one easy to remember url: bases.furvilla.com
User stables have now been renamed Menageries to distinguish them from Animal Husbandry stables.