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Moderation Changes

Posted by Admin-Mat on 12 Sep 2016, 11:24 pm


Our moderation tactics have been changed in response to player feedback. Many of you have come to us with concerns about bullying and attacks in the forums, and our new infraction system is our solution to that problem. From this point forward, moderators will be issuing infractions for behavior that violates our Site Rules, and an accumulation of infraction points will result in impartial site bans.

We need your help here more than ever in reporting behavior that is inconsistent with our rules. We want the game to be fun and relaxing to play, and if you witness any behavior that bullies or attacks another player on the forums, we encourage you to report it. In the past we had a very lenient system of flags and warnings, but our new system will ensure that rule-breaking behavior is swiftly and fairly punished.

Prior behavior has been expunged from every player's record (with the exception of existing bans). If you had a warning or a flag on your account, you are starting clean with a fresh record.

In addition, our rules have been updated with the following changes:

- We no longer forbid discussion of alcohol or drugs on Furvilla. However, players may not encourage or discuss the illegal or underage use of these substances in their discussions. They may also not solicit any drugs or alcohol on Furvilla. We have decided to relax this rule because Furvilla is not a children's website, it is a website that caters to a general furry audience without the sexual content common on furry websites.

- Players are now permitted to have off-topic discussions in the chatrooms.

- Clarifications have been made regarding off-site trade right now during beta, and after beta.

- We do not allow players to post threads stating they want to harm themselves or commit suicide.

- Players may not beg or severely lowball others.

- Players may not be vulgar, overly aggressive or abusive toward staff members in their communications.

In addition, we wanted to share some information about our future plans: we are in the process of implementing two major features, the plush collection feature and the indoor decoration feature. The majority of our focus will be toward these two features as they will both be major sinks for items and currency in the economy. In addition, one of our programmers is working on mini-games, per the suggestion of many players.

We would also like to announce that our official opening date is scheduled for December 1, 2016!

Have a nice day!

Write a comment 122

    • On lowballing- who determines if it is a lowball offer? And what is the defininition of lowball? If I ask for offer on a paintie and someone offers 500fd am I allowed to report them because I believe that's a low ball offer? Or does the buyer determine this? In which case who reports the buyer? Because why would the buyer report themselves? Just saying, that rule is too vague, considering a mod(? I think I saw one say this...) said that there are NO server determined prices for things, and the prices are entirely player based. If I want to sell a white uni for 200,000fd and someone offers 1000fc, is that a reportable offense?

    • PLUSHIES?!?
      *stares at pile of FC*
      Welp, that's gonna be gone soon.

    • Where can we find the rules in regards to off-site trading? Is it allowed now?

    • So glad this was implemented. Thank you!

    • I sure hope they're mobile friendly games.

    • I mean, is there going to be a job where our villager can go ahead and craft them or do we just need to collect them through random events, buying them from shops and things like achievements?

    • Woah thanks! And dammn those plushies look so cute! Wonder how we will be able to get our hands on them!

    • @Pippi They change the appearance of your villager =)
      And they are very collectible even after use, coming in every color and species available.

    • What will the plushies do? I'm pretty excited for those!

    • I'm with Jennifer on the lowballing rule (not that I've ever seen it enforced in the forums). First off what defines as a lowball is very subjective. With a lot of items it can be hard to even judge what would be considered an appropriate offer because there are few sales to reference and being Beta prices are especially volatile. Items can also have massive jumps and drops in value in a given day depending if someone floods the market or buys out current stock. It is so easy for a user to simply say no thank you if someone comes in with an offer they deem is too low.