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Breeding Limits Discussion

Posted by Admin-Mat on 2 Nov 2016, 6:08 pm


It's no mystery from looking at the Giving Tree and the User Shops that many common and uncommon animals have lost their value due to overbreeding. In animal husbandry, players should still be able to sell their common animals and make money from their breeding. It appears that exponential growth of animals, overbreeding, and unlimited breeding charges have devastated the value of animals, and will continue to do so as more players join animal husbandry and continue breeding.

So, the question is, how do we curb overbreeding to reduce the amount of animals entering the economy? There are a couple of good suggestions that have popped up over the last weeks and months which can be boiled down into the following:

1) Using the breeding charges. Some may have already noticed that the contest prize animals have breeding charges. This feature is built into all animals, and limited breeding charges ensure that animals cycle out of the economy and do not continue to produce more animals indefinitely. Common animals should have low breeding charges (say, 2-5) so they cycle out fast, while rarer animals should have more (upwards of 100 for Super Rare animals) so they can be used for a long time, as they took a while to be earned.

2) Stable Limits. It's been suggested that stable limits would help with the economy as players would no longer be able to farm animals of every type, and instead would be encouraged to focus on their favorite animals. This encourages trading as players focusing on one type of animal would trade with another player focusing on another, as both players cannot focus on all animals. Disrupting the massive breeding farms ensures that there isn't a large amount of commons being born and devaluing animals as well. One common suggestion has been limiting each villager to 50 Stables.

3) Account-wide breeding limits. Another suggestion has been simply to limit the amount of breedings a single account can perform per day. One common number has been 50-100 breedings per day. Similar to stable limits, this helps disrupt large breeding farms and limits the amount of animals entering the economy, while also encouraging players to focus on their favorite animals.

Our opinion is that some combination of #1 #2 and #3 would help the value of animals immensely. What would you change to ensure that common/uncommon animals retain their value?

Another idea: revamp the Breeding Potion to be required to breed a pair of animals. This would give Alchemy a good new kick in value. The Breeding Potion could use some adjustments like making the ingredient list simpler, but it would add a dimension of complexity to breeding and connect Animal Husbandry to Alchemy.

Write a comment 261

    • I really like the idea for the breeding potion idea! but out of 1 2 and 3 I like a mixture of 2 and 3.

    • I think you would have to add something else to the game as I guess from the giving tree that Animal Husbandry is the only thing keeping quite a few people here so making it harder and more complicated may push more people away. As not everyone has a long time to spare on the site to keep up with repairs on stables and when you have to wait 20 days to breed a pet the higher charges isn't going to mean much I feel.

    • My vote is for stable limits please

    • glad to see you guys are asking the users of what they think instead of a very sudden change 0w0)/! don't really know much about AH, but i'll go for #2!!

    • any of them sound alright as long as you don't do 2 and 3 at the same time. I just wish it were easier to move up the ladder so to speak

    • Limitng an account to a certain number of ah villagers and limiting the number of times you can breed in a day/week makes sense to me.

    • #2 is the option that i would prefer and is the most reasonable, with #1 being my second choice

    • I agree with Krissim.

    • I really dislike the breeding charges, it would just add more chaos to juggling animals around. I do however like stable limits and am fine with breeding limits as well. I hope that we are at least granted an hour refresher on breeding limits though

    • My suggestion is none of the above. Instead of trying to stop people from breeding animals I would suggest making common/uncommon animals valuable for something else. If you needed them like plants for special potions or to create other special items suddenly people wouldn't be so keen to dump them. My least favorite choice out of all the above would be breeding charges. People will still be dumping animals, they will just be dumping those with 0 breeding charges instead. It also makes an already tedious process even more tedious by having users constantly have to cycle out old pets with their easy to acquire new breeders. It already takes me hours to breed without this hassle.