This article needs to be updated after changes in gameplay regarding:
- costumes (new costumes and buffs)
- new recipes
Crafter Career Guide
Crafter is classified as an Intermediate career, because it depends on raw materials from Explorers and Warriors. It provides Reagents to Tailors and mini-pets for collection.
Your villager starts with an empty screen. Crafters need to learn Recipes called Blueprints in order to work. A villager can learn any recipe from any village. There are 3 Costumes and 1 Mechanical pet for each village, which means there are 4 Blueprints native to each village.
Costume related Blueprints for your village can be found in your village's shop . You have to dip into User Stalls or the Item Sales forum to pick up outside Blueprints. All Blueprints cost 75-125 FC in their respective village shops.
Mechanical pet related Blueprints are split between Warrior Loot and the Quest Shop.
Once you have your desired Blueprints, head into your Inventory to teach them to your villager.
Crafting a Blueprint is as simple as clicking on it and waiting for 30 or 60 minutes.
All of the costume related recipes follow the same pattern of 100 Coins/Tokens from Warriors, 1 Super Rare Material from Explorers, and 250 FC.
All of the pet recipes require 25 each of all village's mechanical materials from Explorers, 1 Mechanical Brain, 1 Mechanical Heart, and 5000 FC.
Both the Mechanical Brain and Heart require 50 Steel from Explorers/Warriors, 1 Oil Can from the Quest Shop, and 1000 FC.
Crafters can use a recipe as many times as they'd like once they have learned it. If you would like your villager to forget a recipe, the Unlearn option is available in the bottom left corner of every recipe window.
These finished pieces from your Crafter are required by Tailors to make Costumes.
The Mechanical Brain and Mechanical Heart are used by Crafters themselves to make the Mechanical Animal Blueprints.
The Mechanical Animal colors are granted randomly upon completion.
Applying one of three costumes decreases crafting time by 5%.
As with any Career, your villager has a chance of falling ill with each completed action. Crafting time is doubled for a Crafter with a minor illness. Villagers with a major illness cannot work at all.
Reagents can be used by Tailors.
Pets can be collected in the Menagerie or attached to Villagers.