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Villager: Aunn Mewrie

[..Catligula..]

1170

Villager Info

ID: #201747

Name: Aunn Mewrie

Gender: Female

Location: Dragonsmaw Manor

Born 4 years, 4 months ago

Career: Explorer

Owner: Cynicallia


Species: Cat

Color: Tabby

Costume: Galaxy

Buffs:

House: Dragonsmaw Manor House (380/400)

Career (View All)



Aunn Mewrie looks stunning!


Aunn Mewrie's very special treasures!

About

"Lost, Rottekjøtt?"

[..Paintie, Backdrop, Profile Art, and Writing by Cynicallia..]


Aunn Mewrie is a hybrid feline (half European Wildcat, half Cheshire). Her father and Ripper's mother were siblings, making the two cousins. Her sword, badge, and pendant are all made from Stranmet, a rare metal from Shadowkeep (where her mother is from, and continues to reside). She has a small, but interesting, bit of magic. She can travel and move things between shadows, and use shadows as both armor and weapon. Her mother, Peaches, has a lot more magic, being a full-blooded Cheshire cat. Aunn Mewrie inherited her strength and endurance from her father's side of the family. Her mixed blood excludes her from ever taking a ruling position in the kingdom, but she was a well loved commander of the military (until her grandparents gave that away to her baby brother). This exchange left the kingdom grossly under-protected, but since they are in a time of peace, the glaring weakness hasn't been fully realized yet. Aunn is presently the head of security within the castle, which is absolutely boring, so she maximizes her fun by playing with intruders and prisoners. She will allow the smarter ones a few opportunities to escape, or to steal a bit of treasure, and then when they think they're free and clear, she likes to spring from the shadows and capture them again. A few rounds of her game can make anyone start to lose their mind.

She has a particular fondness for one exceptionally tricky pest, and she has turned her back many times to allow her to escape for just one more day.


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Trophies

Comments 2

    • *grabs Nova*
      "Sorry, Boss, we can't stay!"
      *runs!*

    • "If gettin' got by you is a bad thing, I--"

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