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Open Beta

Posted by Admin-Mat on 24 Jun 2016, 6:48 am

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Furvilla will be in open beta registration from July 1st - July 8th. During this period, any player who is interested in engaging in the open beta is welcome to register an account. Accounts will be given a beta trophy upon registration that will remain with their account when launch is scheduled. After the registration period, the game will commence through beta until it is prepared for launch, in which registration will open again.

A note about beta testing: the goals of beta testing are finding and eliminating bugs in the game as well as attempting to balance to economy. Ideally, the amount of money and items flowing into the economy from the game's features should equal the amount of money and items flowing out of the economy into the features. We may reset currency/items, accounts, or features as we work to balance the game so it's fun without being too hard or too easy. We anticipate that players will be able to keep their accounts, but they may not be able to keep all the contents of the account.

A note on premium currency: the premium currency (FurDollar) functions are working right now. While we don't anticipate having to reset premium currencies or items, please know that if we do (such as a bug is discovered that generates premium currency) we will promptly return the currency and items to their purchasers immediately after.

Happy testing!

Write a comment 348


    • Could you maybe make furdollars one of those really hard to find items instead of actually buying them? Cause I know you guys need money but still...


    • Could someone explain how to get furdollars? I wish this game had a tutorial or something because the help are I didn't really help me that much


    • I wouldn't be surprised is this want added, since all your premium items are not that expensive, but any chance there would be a "daily dollar" so you get rewarded for coming every day?


    • Is it possible to use some sort of leveling/ experience system with all the jobs? Because I really like how you increase your 'skills' by harvesting more plants or making more cures, but I miss that with the explorer and the animal husbandry (haven't tried the other jobs yet). Maybe something with increasing the chance of succesful domestication or being able to find more special stuff/ animals once you get more experience as well?
      And I'm not sure if I'm the only one, but I feel like I fail a lot with domesticating (I think I just failed 5 times in a row) and that I'm therefore not making any proces at all. Would it be an idea to vary the amount of 'points' you get for domesticating? So as an example you might need 100 points to domesticate an animal and the points you get vary from 1 to 10?
      And I know it's not the best explanation, but I hope it'll do :)


    • Thank you for the updates to planting / harvesting. This cuts out a lot of the hurry up and wait aspects that were putting me off and have already made the game twice as enjoyable.


    • oh wow...I mentioned that we need a faster way to harvest... they add a harvest all this day..good job you guys <3


    • Hi!
      I just want to say that I really love the game so far, and the artwork is stunning!!
      I don't know if there's something I'm missing, but whenever I see an item in a store, or an item that a villager brings back from exploring, I see the basic description, but I don't exactly understand what it is or how I can use it? The pattern books or the cloud sewing set, for example, I don't understand what they are! Is it written somewhere that I've missed?


    • oh no I accidentally put through 2 maintainance request for furdollars orz


    • Goddessrx
      Right now there is very few people who can actively make cures, let alone make them 100%.
      We just gotta wait until things even out.
      Also, I don't really like the idea of a in game FD:FC thing. Cause then it'd take interaction out of the game. Plus it'd make people change their price for FD:FC. I honestly like how most sites do it where they let the rate for premium to non premium currency fluctuate.


    • For those of you who can't find any guide, this link leads you to the on site newbie guides. It doesn't cover it all (obviously) but it should be enough to get you started!
      http://help.furvilla.com/category/45-newbie-articles