Villager: Storm
Villager Info
ID: #178686
Name: Storm
Gender: Female
Location: Tigereye Peak
Born 8 years, 11 months ago
Career: Herbalist
Owner: Frostyfluff
Species: Big Cat
Color: Snowflake
Buffs:House: FurCoin House
Career (View All)
About
Some newbie helping advice from BlackBurden so yeah!
--Explorer--
So, the best way to begin is to get an Explorer. Explorer's are, in a way, the foundation of everything else you can do! They gather wood (called slabs, of which there's a unique one for each village. In Quetzal Palace, we have Marble Slabs, in Tiger Eye Peak where you are, there's Frozen Slabs. They're all called 'slabs' though, so they're easy to search up!), seeds for herbalists, steel for blacksmiths, and various other materials used by blacksmiths, tailors, and crafters. It's a good idea to have one or two Explorers at least.
--Herbalist--
Herbalists rely on Explorers to gather seeds that are specific and unique to your village. They have four different rarities, being Common, Uncommon, Rare, and Super Rare, and each of them take a different amount of time to grow. They're fairly easy to play, since all you do is plant the seeds and come back once they're done to harvest them. Plants are then used by an Alchemist or a Doctor. There is a limit of how many plants you can pick in an hour, which is 200. This is per individual harvest, not per how many. So if you harvest a plant and get 6 of it, it counts as 1 harvest, not 6!
Also, keep in mind that the first time you harvest a plant, it’s only got a 50% chance of succeeding. For every successful harvest, that number goes up by 5%. So it takes 10 total harvests of a particular plant in order to get to 100%, after which you’ll never fail at harvesting.
--Doctor--
Doctors are pretty self-explanatory. They make medicines to cure the illnesses and injuries that your villagers can get in your village! Medicines are made with the plants that Herbalists grow, a very inexpensive item from your medicine shop (An NPC shop which can be located under 'Town Hall'), and a small amount of FC. You have to buy the recipe from the medicine shop just once in order to learn how to make that medicine, though! Every medicine, after learning the recipe, starts at 5% potency and increases by 5% every time you make it. There's no way to 'fail' at making the medicine, so don't worry about that! However, a 5% potency medicine means there's only a 5% chance that it will cure the villager of that illness/injury. So in order to get it to 100% potency, the highest, you have to make it a total of 19 times. It's to be noted that you can also mix low potency medicines to make a higher potency one of the same type!
--Alchemist--
Alchemists are similar to Doctors in that they get their materials from Herbalists. Every village has unique recipes to acquire; Usually 4 to 7 morphing potions recipes, and 1 to 3 unique recipes. In Tiger Eye Peak, you've got Miracle Grow! These potions do not have a potency, and are always 100% successful. The trade-off is that they take a lot more materials to craft, and quite a bit more FC.
Note that it is possible to acquire and learn every recipe in the game for both Alchemist and Doctors! If you have a friend in another village you can get them to buy the recipes from their medicine or potion shops and send them to you. You could also check the stalls (Commerce -> Stall Search) to see if any players are selling recipes as well!
--Construction Worker--
Construction Workers are fairly simple to play as well. They take slabs that Explorers gather and use them to make three different structures; Houses, Animal Stables, and Herbalist Pots. Houses are an item you need in order to expand your villager slots so you can get more villagers, and they also sell for a good price! Animal Stables are for Animal Husbandrists, and Herbalist Pots are for Herbalists so they can grow extra plants. The amount of wood and time needed to craft these things go up with your Construction Worker's skill level! And the higher your skill level, the higher durability each of those items have once you craft them!
Construction Workers can also repair those structures, using only slabs and time. So when your houses get low on durability, it's best to have your Construction Worker repair them. It's important that you never let the durability on any structure drop to 0, because at 0 you lose it completely and it cannot be repair. A destroyed house has to be replaced and cannot be repaired, etc.
On that note, you can also set your Construction Worker to be able to be 'hired' by others to have their structures repaired. You can even set a price on your Construction Worker's career page!
--Warrior--
Next is a Warrior. Warriors are exactly what they sound like. They battle monsters to keep the village safe, and you also get small amounts of FC and items as rewards for defeating enemies! Every village has unique monsters, and in turn have unique items. As an example, Sky Coins can only be obtained from Warriors in Quetzal Palace as loot from monsters.
Warriors have a small amount of HP, and for every 5 minutes you regenerate 2 total HP. The only way to raise it above the default is by equipping armor, such as a shield of helmet. If your HP reaches 0, your villager doesn’t die, don’t worry! They just need to heal up. As a Warrior, you can have at most 5 charges, and a charge is used every time you engage an enemy. You get 1 charge every 5 minutes, which means you can do five battles every 25 minutes.
With a Warrior, there are elements to consider. There’s three of them! Light, Dark, and Balance. It works in a cycle. Light conquers Dark, Dark conquers Balance, and Balance conquers Light. Every weapon, and armor, has an element. When you outfit your warrior, it’s best to have one piece of armor, and three weapons. One for each element! That way, if you encounter a Light monster, you have a Balance weapon to attack it with.
In a battle, you will always attack first. An attack that is ‘super-effective’ (see the rotation I mentioned above) will always land as a ‘critical’ and deal more damage! If you deal enough damage to kill an enemy in one hit, you won’t take any damage. That’s why it’s important to keep elements in mind.
There is technically a fourth element called Astral, which is strong against all elements, but the only items in the game with that element are the Sword of Discourse and the Shield of Discourse, one of which were rewards given to Beta Testers. Which one received was random at the time of collection. There are very few of them around!
One final note is that items, like structures, have durability. If the durability reaches 0, the item is lost! For every time you take damage, your armor loses 1 durability point, and every time you attack an enemy, your weapons lose 1 durability point. So keep an eye on their durability or else you’ll lose them!
--Blacksmith--
Next is the Blacksmith. Blacksmiths are also pretty self-explanatory. They craft weapons and armor that you can use in battle! They use various materials, some from Explorers, and some from the loot a Warrior gets by defeating a monster. Like the Doctor and Alchemist, Blacksmiths need to learn the Schema of the item they want to craft. You can usually find these in your village’s warrior shop! Like the Construction Worker, Blacksmiths have a skill level. The higher the skill, the higher the durability on the weapons and armor they create.
Using Steel, which is gathered primarily by Explorers but can also be obtained as loot from monsters, Blacksmiths can repair armor and weapons similar to the Construction Worker repairing a structure! All it takes is time and steel.
--Crafters and Tailors--
Note that both of these careers require your villager to learn Blueprints for them, which can be found in the shops in your town!
Crafters are a sort of middle-man for Tailors. They take base materials, like those gathered by Explorers, and make them into other materials that are used by Tailors.
A Tailor, in turn, takes these materials and uses them to make costumes! Costumes are great because they add stats to the other careers! So far, costumes can only be applied to six species of villagers (Wolf, Cat, Fox, Dragon, Rabbit, and Horse). So that can be important to consider when giving a villager a certain career.
--Animal Husbandry--
And lastly, an Animal Husbandrist. This career is unique in that it doesn’t require help from any other career. An Animal Husbandrist goes out into the wilds to collect animals and tame them. It takes 30 minutes to try and collect an animal, and if you do, it is then set in your stables. You start off with 10 stables, but by making or buying an Animal Stable you add another slot.
After collecting an animal, you can then try to domesticate it. It takes 10 minutes to add 1 point of domestication, out of 10. The chances of succeeding to domesticate start at 50%, and increase by 5% for that species for every success. Once an animal is successfully tames, you can export it to your inventory to sell, add to your Menagerie, or give away.
You can also breed your animals if they’re not on cooldown! A female has a breeding cooldown, while males do not. The rarity of each animal determines how long their breeding cooldown is. When you breed an animal, it’s possible to get the next rarity up. For example, by breeding two commons, you can potentially get an uncommon baby!
It’s important to note, however, that FurDollar Emporium and other Limited pets have breeding charges and can only breed a certain amount of time before becoming ‘sterile’.
--NOTE--
One very important thing to note is that illnesses can be acquired in many ways. An Herbalist can get sick literally from picking plants, for example. If a villager is sick, they either can’t work at all, harvest less, or their times are doubled. A sick Herbalist will only be able to harvest half the amount of possible herbs, for example.
--OTHER--
The best way to succeed in Furvilla is really up to you and what you enjoy doing. If you’re lax and don’t really care about being rich and having tons of painties and whatnot, just have fun! Do whatever you enjoy most!
If you want to get lots of FC fast, you’ll probably want to have villagers with careers that bring in the most profit. Right now, that seems to be Construction Workers, as Houses are silly expensive.
Herbalists and Explorers bring in good FC too, since you can sell herbs, or anything an Explorer collects. Some items are worth more to others in the Stalls depending on their rarity and demand. So make sure to check the value of each item in the stalls before using the sellback feature (Clicking an item in your inventory, there’s a red ‘sell’ button that sells it for its default price, which is listed in the item information).
Remember as well that your villagers aren't locked into recipes and schemas from ONLY your village! They can learn every single one from every village!
--Explorer--
So, the best way to begin is to get an Explorer. Explorer's are, in a way, the foundation of everything else you can do! They gather wood (called slabs, of which there's a unique one for each village. In Quetzal Palace, we have Marble Slabs, in Tiger Eye Peak where you are, there's Frozen Slabs. They're all called 'slabs' though, so they're easy to search up!), seeds for herbalists, steel for blacksmiths, and various other materials used by blacksmiths, tailors, and crafters. It's a good idea to have one or two Explorers at least.
--Herbalist--
Herbalists rely on Explorers to gather seeds that are specific and unique to your village. They have four different rarities, being Common, Uncommon, Rare, and Super Rare, and each of them take a different amount of time to grow. They're fairly easy to play, since all you do is plant the seeds and come back once they're done to harvest them. Plants are then used by an Alchemist or a Doctor. There is a limit of how many plants you can pick in an hour, which is 200. This is per individual harvest, not per how many. So if you harvest a plant and get 6 of it, it counts as 1 harvest, not 6!
Also, keep in mind that the first time you harvest a plant, it’s only got a 50% chance of succeeding. For every successful harvest, that number goes up by 5%. So it takes 10 total harvests of a particular plant in order to get to 100%, after which you’ll never fail at harvesting.
--Doctor--
Doctors are pretty self-explanatory. They make medicines to cure the illnesses and injuries that your villagers can get in your village! Medicines are made with the plants that Herbalists grow, a very inexpensive item from your medicine shop (An NPC shop which can be located under 'Town Hall'), and a small amount of FC. You have to buy the recipe from the medicine shop just once in order to learn how to make that medicine, though! Every medicine, after learning the recipe, starts at 5% potency and increases by 5% every time you make it. There's no way to 'fail' at making the medicine, so don't worry about that! However, a 5% potency medicine means there's only a 5% chance that it will cure the villager of that illness/injury. So in order to get it to 100% potency, the highest, you have to make it a total of 19 times. It's to be noted that you can also mix low potency medicines to make a higher potency one of the same type!
--Alchemist--
Alchemists are similar to Doctors in that they get their materials from Herbalists. Every village has unique recipes to acquire; Usually 4 to 7 morphing potions recipes, and 1 to 3 unique recipes. In Tiger Eye Peak, you've got Miracle Grow! These potions do not have a potency, and are always 100% successful. The trade-off is that they take a lot more materials to craft, and quite a bit more FC.
Note that it is possible to acquire and learn every recipe in the game for both Alchemist and Doctors! If you have a friend in another village you can get them to buy the recipes from their medicine or potion shops and send them to you. You could also check the stalls (Commerce -> Stall Search) to see if any players are selling recipes as well!
--Construction Worker--
Construction Workers are fairly simple to play as well. They take slabs that Explorers gather and use them to make three different structures; Houses, Animal Stables, and Herbalist Pots. Houses are an item you need in order to expand your villager slots so you can get more villagers, and they also sell for a good price! Animal Stables are for Animal Husbandrists, and Herbalist Pots are for Herbalists so they can grow extra plants. The amount of wood and time needed to craft these things go up with your Construction Worker's skill level! And the higher your skill level, the higher durability each of those items have once you craft them!
Construction Workers can also repair those structures, using only slabs and time. So when your houses get low on durability, it's best to have your Construction Worker repair them. It's important that you never let the durability on any structure drop to 0, because at 0 you lose it completely and it cannot be repair. A destroyed house has to be replaced and cannot be repaired, etc.
On that note, you can also set your Construction Worker to be able to be 'hired' by others to have their structures repaired. You can even set a price on your Construction Worker's career page!
--Warrior--
Next is a Warrior. Warriors are exactly what they sound like. They battle monsters to keep the village safe, and you also get small amounts of FC and items as rewards for defeating enemies! Every village has unique monsters, and in turn have unique items. As an example, Sky Coins can only be obtained from Warriors in Quetzal Palace as loot from monsters.
Warriors have a small amount of HP, and for every 5 minutes you regenerate 2 total HP. The only way to raise it above the default is by equipping armor, such as a shield of helmet. If your HP reaches 0, your villager doesn’t die, don’t worry! They just need to heal up. As a Warrior, you can have at most 5 charges, and a charge is used every time you engage an enemy. You get 1 charge every 5 minutes, which means you can do five battles every 25 minutes.
With a Warrior, there are elements to consider. There’s three of them! Light, Dark, and Balance. It works in a cycle. Light conquers Dark, Dark conquers Balance, and Balance conquers Light. Every weapon, and armor, has an element. When you outfit your warrior, it’s best to have one piece of armor, and three weapons. One for each element! That way, if you encounter a Light monster, you have a Balance weapon to attack it with.
In a battle, you will always attack first. An attack that is ‘super-effective’ (see the rotation I mentioned above) will always land as a ‘critical’ and deal more damage! If you deal enough damage to kill an enemy in one hit, you won’t take any damage. That’s why it’s important to keep elements in mind.
There is technically a fourth element called Astral, which is strong against all elements, but the only items in the game with that element are the Sword of Discourse and the Shield of Discourse, one of which were rewards given to Beta Testers. Which one received was random at the time of collection. There are very few of them around!
One final note is that items, like structures, have durability. If the durability reaches 0, the item is lost! For every time you take damage, your armor loses 1 durability point, and every time you attack an enemy, your weapons lose 1 durability point. So keep an eye on their durability or else you’ll lose them!
--Blacksmith--
Next is the Blacksmith. Blacksmiths are also pretty self-explanatory. They craft weapons and armor that you can use in battle! They use various materials, some from Explorers, and some from the loot a Warrior gets by defeating a monster. Like the Doctor and Alchemist, Blacksmiths need to learn the Schema of the item they want to craft. You can usually find these in your village’s warrior shop! Like the Construction Worker, Blacksmiths have a skill level. The higher the skill, the higher the durability on the weapons and armor they create.
Using Steel, which is gathered primarily by Explorers but can also be obtained as loot from monsters, Blacksmiths can repair armor and weapons similar to the Construction Worker repairing a structure! All it takes is time and steel.
--Crafters and Tailors--
Note that both of these careers require your villager to learn Blueprints for them, which can be found in the shops in your town!
Crafters are a sort of middle-man for Tailors. They take base materials, like those gathered by Explorers, and make them into other materials that are used by Tailors.
A Tailor, in turn, takes these materials and uses them to make costumes! Costumes are great because they add stats to the other careers! So far, costumes can only be applied to six species of villagers (Wolf, Cat, Fox, Dragon, Rabbit, and Horse). So that can be important to consider when giving a villager a certain career.
--Animal Husbandry--
And lastly, an Animal Husbandrist. This career is unique in that it doesn’t require help from any other career. An Animal Husbandrist goes out into the wilds to collect animals and tame them. It takes 30 minutes to try and collect an animal, and if you do, it is then set in your stables. You start off with 10 stables, but by making or buying an Animal Stable you add another slot.
After collecting an animal, you can then try to domesticate it. It takes 10 minutes to add 1 point of domestication, out of 10. The chances of succeeding to domesticate start at 50%, and increase by 5% for that species for every success. Once an animal is successfully tames, you can export it to your inventory to sell, add to your Menagerie, or give away.
You can also breed your animals if they’re not on cooldown! A female has a breeding cooldown, while males do not. The rarity of each animal determines how long their breeding cooldown is. When you breed an animal, it’s possible to get the next rarity up. For example, by breeding two commons, you can potentially get an uncommon baby!
It’s important to note, however, that FurDollar Emporium and other Limited pets have breeding charges and can only breed a certain amount of time before becoming ‘sterile’.
--NOTE--
One very important thing to note is that illnesses can be acquired in many ways. An Herbalist can get sick literally from picking plants, for example. If a villager is sick, they either can’t work at all, harvest less, or their times are doubled. A sick Herbalist will only be able to harvest half the amount of possible herbs, for example.
--OTHER--
The best way to succeed in Furvilla is really up to you and what you enjoy doing. If you’re lax and don’t really care about being rich and having tons of painties and whatnot, just have fun! Do whatever you enjoy most!
If you want to get lots of FC fast, you’ll probably want to have villagers with careers that bring in the most profit. Right now, that seems to be Construction Workers, as Houses are silly expensive.
Herbalists and Explorers bring in good FC too, since you can sell herbs, or anything an Explorer collects. Some items are worth more to others in the Stalls depending on their rarity and demand. So make sure to check the value of each item in the stalls before using the sellback feature (Clicking an item in your inventory, there’s a red ‘sell’ button that sells it for its default price, which is listed in the item information).
Remember as well that your villagers aren't locked into recipes and schemas from ONLY your village! They can learn every single one from every village!


