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Knowledge Base Contest Finished

Posted by Admin-Mat on 24 Oct 2016, 8:56 pm

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After encountering a number of hurdles, the Knowledge Base Contest has been finalized and we are thrilled to have a new batch of player-written entries in our new Knowledge Base. We thank all of the members who participated in the contest, and congratulate the winners! There are some grand prize winners (who received the Spiny Mouse) we would like to invite to contact us for their PayPal prizes.

Second, the moderation team had a meeting and have made some additional changes to the rules and infractions. Most important is that moderators have noticed a need for different infraction point levels for sexual content violations. We now have three levels of infractions to address different levels of violations so that players who make a sexual comment aren't immediately permanently banned for violating the rule, and instead the punishment better fits the infraction. We also split the "exploitation" infraction into two, the new one being a lesser infraction, per moderator suggestion.

We have also introduced some new rules, which you can review on the rule page:

- Don't post frightening or sickening content. Frightening content is defined as graphic real life photographs or photo-realistic artwork indistinguishable from a photograph depicting violence toward humans or animals. Please note this rule isn't intended to police Painties, and exists because of issues with players posting graphic photographs in the forums to disturb others.

- Players may not use the reports function to file false reports about others. Players may not file multiple reports on the same issue, or contact multiple moderators, to have another moderator review the report when a report has already been resolved. Escalation of a report may only be done by contacting Admin-Deinmaar. This rule was added because we have had instances of players reporting others multiple times to get them in trouble despite no rule-breaking behavior having occurred (a form of harassment, unfortunately).

We have also clarified a handful of rules:

- Don't sell, or attempt to sell, your account, items, villagers, or any other Furvilla content (this does not include Painties) for real money. We have clarified this includes attempting to sell account contents.

- Doxxing is defined as posting the personal information of others, including their real name, address, location, IP address, school, real life photographs, or anything that may compromise their privacy. This is not allowed. Previously, this rule stated that posting personal information of Furvilla members is not allowed, and this clarifies a person does not have to be a Furvilla member to be protected under this rule.

Last, here are a couple of general updates:

- The Paintie Team is currently interviewing a new potential Paintie moderator. We are looking forward to potentially adding this new person to the team and are working toward training them for the opening.

- We will be testing the Protection Quotient feature (that was turned off in early beta testing) soon. Please make sure your warriors are prepared for testing as we will be turning it on and adjusting factors as necessary.

- The majority of the features that have been released in the last couple of weeks (such as the Giving Tree and Quests) are not complete yet. While you are welcome to play around with them in the meantime, we will not be formally announcing them until the features are complete with all of their art and rewards. The Quest feature, for instance, will likely be getting its rewards in late November after the Plush feature has been complete.

- We have heard a lot of your criticism regarding the changes we have made the last couple of days. While we understand your concern, we feel that your goals and ours are unfortunately not aligning. Our goal is to ensure a healthy economy for the game and fixing supply issues that have cropped up in the course of beta testing. We are studying the economy of the game and ensuring that any problems in supply and demand are addressed prior to the game opening (and there have been many, as you may have observed from most materials having no value except to sell back). While we know that our decisions have not been popular among the beta testers, we feel they are important for the health and longevity of the game when it releases, and the ability of the players, upon the game's release, to be able to enjoy their game experience. Please remember your job as beta testers is to test features and help us simulate the game's economy post-release so we can identify supply and demand issues, and not to play the game as if it were already released.

When considering future changes we make, please do not consider how it affects you as a beta tester. Please think as if you were a new player in the released game economy, and whether these changes will allow you to make money off the items you collect and craft by ensuring they require time and effort to achieve. The purpose of restrictive changes in the game's design is to ensure that supply isn't wildly outstripping demand. Players will not be able to sell their items if every player is capable of making them in excess.

Thank you!

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    • "When considering future changes we make, please do not consider how it affects you as a beta tester. Please think as if you were a new player in the released game economy"
      Why make this a closed beta then ://///


    • Not only that but buying sloths for more villagers was massively expensive. If they can't work there is no way I'm going to make any of that money back.
      I love the villagers that I have but if the game would have been like this from the start, I would have never spend this much for those slots. :}


    • For what its worth , which is probably nothing, I think we should be able to purchase EXTRA WORKER slots, not cheap though say 200 FD a slot? then we can make up our minds whether or not to buy them. That way we and newer players can both decide what fits our playing style or not, I have found it very boring to just click EXplore ever hour instead of setting up each villager as I have been with their own tasks. I have s[pent a ton of RL Money on this game and now feel a tad Ripped off, that I can no longer play game as I wish to, but it as you want me to, well that's al i'm going to say at the moment, but I still feel really peaved at you for not listening to your userbase, which is getting so small now it's not funny.


    • Honestly guys, I think the wonky doors are creaking loudest in terms of player attitude. I've been fine with all adjustments, and I think most of us understand the game needs to be playable once open, but some people don't like their easy game being made harder~


    • well, you guys tried


    • I'm not going to beat around the bush. You all are announcing official opening but are ignoring the core issue that your game is not engaging enough not balanced enough to sustain itself in the long run. Clicking on an action every hour or so is not fun. The progression for each class is too rapid, moving from impossible to overpowered in one upgrade. The economy is fundamentally broken, because crafting based economies do not work, and put new users at a serious disadvantage. You went from a steady 3000 active users the first two weeks to 150-200 for the past month or so. Even if everyone's items were wiped and the economy essentially reset we would be back in the same position now within a few weeks.

      These changes are not enough to fix the issues at hand, and in some cases pose to make them worse. Major changes still have to be made if you care about the site.


    • Another thing I've been mulling over is the attitude of "oh, well, this feature isn't finished yet so we're not announcing it." That's... kind of stupid? If you're releasing a Big New Feature then it's in everyone's best interests to explain the feature. In as much detail as you have. By all means feel free to point out that some things haven't been fleshed out yet and it's still a work in progress, but if something is solid enough to release to the public then it's solid enough to tell us about it. Otherwise don't put it on the site until it's finished. Leaving your userbase to flail around trying to figure things out on their own with zero guidance from the admins is not the right way to run things. If you need us for bug testing, fine, but you still have to give us a few guidelines, Maybe tell us what you have planned for the future and get our feedback and input. We are here to help you, but we can't do that if you refuse to talk to us.


    • When are we gunna see more panties? I would like to see some goats or even kangaroos


    • Calixita yes, thank you so much! :)


    • OK, here's a productive proposal...

      If we're going to have to play shuffle games with villagers, how about adding some sorting options on the villagers page, so we can sort by working status, and sort by house durability, and so on?