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Career Change Times

Posted by Admin-Mat on 4 Jul 2016, 11:24 pm

career%20change.png

Greetings villagers, we have changed the Career Change cooldown to two hours. This means you can now switch your villager's career every two hours, specifically at :00 on even-numbered hours. If you don't know how to change your career, please navigate to your villager's profile and click on Careers (View All).

Also, please follow us on Twitter - we tweet small updates to the game there, especially QOL changes!

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    • @CerberusSoul They drop from monsters as loot, you should get a warrior to get them.


    • Anyone know where to find Toothy Scarves?

      I would buy them from user stalls, but of course they are way over priced (around 150FC/scarf) when they're only worth 10FC/scarf.

      I need like, 250 of them, and my explorers haven't found a single one.


    • As much as I would love to answer EVERYONE'S questions, I need to ask that we all be extremely patient. Our Programmers are rarely in touch with us at the moment, as they are working on coding for the site that the Admin asked them to take care of. I don't know exactly what it is, but until they are done, there's a lot of answers I just can't get right now.. I understand that the illness thing is annoying, or that we all have suggestions. But I personally don't handle suggestions, and they ALL need to be submitted to [email protected]. There is a reason we had to close down the forums and open MOD applications. We are still being flooded with reports that the MODs I do have are getting buried under. I also understand that having the forums down is inconvenient, but constantly asking me when they will be back isn't going to do anything. Me and the Admin have HUNDREDS of applications to go through before we can start making final decisions, and then we have to make sure that everyone is properly trained so we can smoothly make sure that everyone's questions are answered, reports are handled, forums are moderated, and everyone is safe here in the Community. I can't make this go any faster without risking making yet another mistake and causing something even worse.
      So please, ALL suggestions should go to [email protected]
      Between applications, I'm gonna attempt to answer some more questions here, but for now, I need to leave this message at the top.
      -Reposted-


    • Looking to buy 100FD with FC. Pm me!


    • I have high efficiency lunar salves for sale... but no one can see them, because of all the sub 40% ones for sale at lower prices >.=.>

      We need something to help people find the quality medicines over all the nasty low percentage ones...


    • Hey, I have a bit of a suggestion here- when it comes to warriors and fighting, as well as the village protection quotient, use positive reinforcement. As the protection quotient works now, players are penalized for not doing their duty and protecting their town. This may be common sense, but it's bad game design. Nobody player feels joy when their town is penalized for having a low PQ. Studies have shown again and again that negative reinforcement, such as penalties, makes the task feel like a drag. It brings up the "Ugh, I have to do my protecting now" feeling instead of "Cool, I have some extra time, let's go fight some monsters!" Driving players by this negative feeling is going to push them away from your game, as well as feel alienated if they just don't like warriors and took up different professions. It brings a sense of powerlessness. You are relying on others to not be penalized.

      Instead, I would recommend setting the base exploring turns to fifteen per hour instead of twenty, and treat the fighting as a path to a reward. When the PQ is five, players get a BONUS five exploring turns. If the PQ gets up to ten, players get five more.

      This makes players who can't fight not feel penalized for extraneous reasons, and players who do fight feel like they're earning a reward, not just slogging along a grind. Though it may essentially be the same thing, phrasing it as a bonus instead of a penalty makes players much more excited to play your game.

      Thanks for your time!
      -Sunstone


    • Looking to buy 200 FD por 2500 FC!
      Anyone interested message me!



    • Is anyone else having problems actually buying from user stalls? I've been trying to buy Angry Roots for making medicine and everytime I try to buy something, I put my quantity in and click "buy," as the window goes away and the page refreshes (which I consider normal because I'm in Safari) but when I go to my inventory to find said items, they're not there and I still have the same amount of FC as I did before, none of it had decreased. Going back to the user stalls, I find that the stall I was at no longer has those items. Did someone buy them before me or are they just not showing up? I ended up trying again, with a different stall and the same thing happened!


    • Where do I get 250 torn steaks from?