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Rule Clarifications and MOD Updates

Posted by Admin-Mat on 12 Jul 2016, 12:26 pm

ruleclarify.png

We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.

1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.

2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.

3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.

4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.

5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.

That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.

Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions

Write a comment 1760


    • I'd like to go on the record that this is an absolutely precious community. I've never seen people get so inspired to help out in a video game before, and there's so many people in the comments looking to help. Here's hoping that this community stay kind and helpful.

      (Also, could someone from Tigereye Peak and Dragon's Maw Manor tell me whereabouts their protection quotient is? Looks like the average is 2, but I'm missing those two villages. Should've joined a skype chat if I was gonna do this, but eh. Comments on the news will have to do.)


    • *costume ingredients, not costumes, lol.


    • Gwennafran I keep herbs and stuff to myself, the only loot I sell is costumes and occasionally monster ingredients for weapons (Monster Claws sold pretty well until someone with 10 warriors undercut everyone by thousands of FC XD) It's a steady income but not much. I also sell domesticated pets and grinding medicines, but I'm more focused on token grinding and animal taming than anything else right now XD


    • Junion , Thank you! I was wondering what had happened. :0)


    • Kijame
      A lot of my income is from me being a very active warrior. Meaning I can make things like weapons with loot drop pretty easy.
      So yeah, I get your point. But 35K FC from stall is me playing without actually trying to specifically make money. I'm just trying to get. that. helmet. And along the way, I gotta do something with the stuff my explorer, herbalist and alchemist produce, and the loot my two warriors get in (There's a reason I only want 6 villagers. The amounts of FC ten of them could rake in is kinda scary).


    • Heshka
      They recently changed how construction gained skill, it's in the change log but long story short. Each of the 3 items give a different amount of skill. And they were able to retroactively affect all construction, so you have the skill you earned for the items crafted, instead of 5 skill per item.


    • I don't really care about FC in this game. My main aim was to create a group of self-sustaining villagers. And I managed to achieve that rather quickly which makes me happy ^^
      I mean, I can take care of my babies on my own, no need to spend additional money to purchase for ex. Medicine, I can keep the money I earn and buy more containers and all.
      My bad side is that I want to help everyone I can haha XD


    • Anyone else notice their construction skill drop? Mine was at 250 now its at 120..


    • Everyone plays differently. Some people are extremely focused on earning lots of FC, and fast. I could spend hours each day sniping in the stalls and making a profit but I'd rather spend that time playing with my villagers and engaging in swaps with other players. Because yes, there are players who already racked up millions and are super efficient in their villager usage, but I'm here to have fun and make friends :D


    • Wish they would make ability to dismantle items to return some of the materials spent for them. And dependent on skill you would be able to get back more materials, but never more than 50-60% of materials spent except FC.