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New Species and More

Posted by Admin-Mat on 20 Jul 2016, 3:59 pm

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Greetings, villagers! Furvilla has been joined by a new species: the Shifty! This is a new rare species that can be crafted out of Tigereye Peak, and brings with it a large change to the Paintie System. Because canonically the Shifty can mimic the appearance of anything it sees, Painties for the Shifty have a large range of artist freedom and do not require the use of a Furvilla base.

The full rules for the Shifty can be read by visiting the Paintie Rules page.

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We have released Morphing Potions for the entirety of species available on Furvilla. The recipes for these potions are stocking in their respective village shops, as all potions have been split up among the villages In addition, an option has been added to the Potions Shop of your village that permits you to pay the shopkeeper to obtain a specific result out of a species potion. For those of you who have been asking for a way around the randomness of a potion, especially as we release new colors for our species, this should definitely help!

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In addition, some Paintie Rules have been clarified or amended by the Paintie Admins:

- Rule 1 Amendment: When creating a Paintie for a costume, the Paintie must match the base of the costume.
- Rule 2 Amendment: Species changes allowed on a Furvilla base involve subgroups of animals that are similar to each other, such as deer and goats.
- Rule 2 Amendment (2): Masks are permitted as a head edit.
- Rule 3 Amendment: Players are allowed to use base artwork of Costumes that match the Costume they are designing a Paintie for. For instance, when designing an Aquatic Wolf, players are permitted to use body parts from other Aquatic Costumes, provided they are not a costume for a rare species (which does not exist yet).
- Rule 6 Amendment: Rule Six was changed to "Painties May Not Include Prohibited Content" and also clarify that our rules regarding alcohol and drug use apply to Painties as well.
- Rule 6 Amendment (2): Indicates that the Paintie Team reserves the right to reject a Paintie for sexual content even if the specific item is not listed, if the Paintie comes off as sexual.
- Rule 8 Amendment: Players may shrink the base slightly to accommodate edits to the head area of the base, provided that the base is not made smaller than 3/4ths its original size.

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Last among the major changes is that we have uncapped the ability to create villagers, though the Villagers page has a steep cost to adding additional villagers. We know that you have wanted to add additional characters to your accounts and hope that this change gives you the freedom to do so, while also providing a good sink for FurCash. We are currently working on capping all careers to a reasonable level so that the unlimited villagers option does not have a detrimental effect on the economy.

Have a great day!

Write a comment 170


    • Sounds like something from the FD shop...


    • SeaSnek the reason for this is to prevent the economy from undergoing hyperinflation too many items on the market will reduce the value of everything


    • And why shouldn't shirtys be tied to one village? Dutch ADs are one village, as are manokits and wickerbeasts. Looking forward to seeing Foxbury's special.


    • I'm going to be blunt. Hourly account career action caps are straight up garbage.

      We're already limited by 60 explorer turns per hour, protection quotient, and both human and computer limitations. There was no need to do this. And frankly, if someone can afford 50 villagers and somehow run through them all in an hour's time, they deserve everything they can make.


    • Not entirely sure why the most desirable species on gimmick alone is confined to one village...and that's coming from someone from Tigereye! Seems more like a FD shop thing to me, given the bonuses that come with it.


    • Does this mean we can submit any art we want (so long as its not sexual) including costume bases for shifties?


    • Given the limit of 60 explorations, huge furcash price for expansion, time limit on warrior health, protection quotient and number of items needed by so many jobbed villagers, would there need to be any further limit on items?


    • Fumi-LEX I agree, I've considered just ditching my initial village already to move to Tigereye Peak, but at the same time I don't want to be hasty about the decision if shifties are made available to every village, mostly because that's going to be the thing that everyone wants if they want to make custom art for their villager (Myself included)


    • Shifty prices will go up now, yeah. Because it's a new thing, and new things are more deseriable because there are less of them. Eventually it will settle down, like all new things eventually do.


    • Omgosh thank you so much for allowing unlimited villagers I don't have to worry about not getting all the villagers I've wanted <3