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May FD Pets and Tournament Incoming!

Posted by Deinmaar on 1 May 2017, 5:37 pm


The May FD Pets are here! Let's take a look and see what critters have scampered in for the month of May...


The Elemental Cat theme continues with the Thundercats!


Fans of aquatic creatures, rejoice! The Gulper Eel is here!


Still want to boop as many snoots as possible? Come boop a friendly Hognose!


Having trouble with pests? A Mantis might be for you.


Say tweet tweet and show some love for the Finches.

FD Pets can be obtained from the FurDollar Emporium. They have five day breeding cooldowns and are available for breeding until June 1st, when a new batch of FD Monthies will be released.


Who's been paying attention to all the cool new items filtering into the Museum? Olde Foxbury's event is coming soon and with it comes the major overhaul to the battle system. The battle system will be released a couple days before the event to give you a chance to prepare for the tournament! En garde! Who's ready?
You can find more information about the Warrior Battle System Update HERE!

Olde Foxbury's [b]Jousting Tournament
is coming May 15th! Gather your weapons and armor - you're going to love this new system!


Battle System: Incoming Updates

Posted by Staff on 23 Apr 2017, 9:28 pm


Hello once again! Glad to be here today to bring all of you some very exciting news. It’s a long post but it’s worth a read so please bear with us on this one!

We’re hard at work with the warrior update, and while we won’t get into specifics just yet, we’d like to take this opportunity to keep everyone up to date on what to expect as we update to the new system.

Durability Information

First and foremost, durability on items is being dropped entirely for now; this doesn’t mean it won’t be back in the future with further revisions and improvements, but for the time being, it doesn’t mesh well with the new combat systems so we’re disabling it. Players will have significantly more items than previously, and be able to battle more frequently - having to constantly break up combat with repairs would be more of an encumbrance at this stage until the battle system is firmly in place and people have time to figure things out.

Naturally, we’ve thought about how to reward players who’ve spent time trying to reach insane amounts of durability on their existing weapons, and we’ve worked out a method of compensation per the following:

Items with 3x maximum durability will have one socket slot.
Items with 10x durability will have 2 sockets, if possible for that item.
Items with 50x durability will have 130% weapon grade (potency).
Items with 1000x durability will award their owners with a trophy.

The exception is Discourse items, which will always have a minimum potency of 130% as well as a single socket, with slightly higher potency based on the item’s durability.

Potency, Career Inclusions & Sockets

Now you might be wondering what potency itself represents - it’s simply a measure of how effective an item is. 100% potency indicates a standard weapon, while anything higher than that enhances the item’s power (lower numbers reduce its power). Generally speaking, any items that can no longer be obtained and are updated through this system will be the best those items can possibly be; in the case of Discourse items, the power gap between versions will be roughly 5%, so nothing tremendously significant in terms of overall power, but still definitively better than lower durability versions.

Additionally, it’s worth explaining how Blacksmiths (and Tailors, as well as Crafters, which will make items useful for warriors) will work following the update - items will be generated with a potency between 50% and 150%. You can always create items in the upper tiers, but having a higher skilled blacksmith will reduce the chances of creating lower tiered items.

Items over 140% potency will be exceptionally rare. Also, balance testing will be done with items at 100% potency; while items over this value will certainly be helpful, they won’t be strictly necessary to beat all the monsters if you equip your warriors appropriately.

Sockets are similar - occasionally, items will be found or created with socket slots for crystals which enhance those items. An item with high potency and socket slots will be particularly valuable.

And as you can see above, we haven’t forgotten about other careers, as well. Tailors and Crafters can look forward to seeing some new recipes, and Alchemists might find themselves undertaking some new work to assist Warriors.

Item Conversion & Salvage

You will not be required to convert your weapons to the new system. While you won’t be able to use them for combat if you choose not to convert them to the new system, you can keep them as trophies and trade them between players; they can be converted at any time following the update.

-Items with 3x maximum durability will have one socket slot.
-Items with 10x durability will have 2 sockets, if possible for that item.
-Items with 50x durability will have 130% weapon grade (potency).
-Items with 1000x durability will award their owners with a trophy.

Higher tiers receive what is listed and below, for example, turning in an item with 1000x durability will reward a trophy along with 130% grade weapon with 2 sockets.

As an aside, items that don’t meet your expectations, or aren’t upgrades, will be able to be scrapped with the new system. Scrapping items will give you raw materials used to craft crystals to improve your gear.

General Information

The warrior update isn’t just intended to create a more interesting battle system, but to also offer new means of progression and enhance the economy. The intention is to make existing items, like the various coins, be available in the same capacity as they currently are - but players who choose to invest heavily in their warriors and take on tougher foes may find better yields. Higher level monsters can be stronger, but not always; effectively, it’ll be risk vs. reward, with player progression essentially pushing the odds in your favor over time.

When the change is ready to roll out, Warriors will be able to store more charges, which will mean lots more available battle time. A pretty simple change, but one I think everyone should appreciate; notably, more dangerous battlegrounds may use more charges to attempt. The system will also feature various special battlegrounds - some which may only be available at certain times.

Additionally, we expect to see new abilities for warriors become available pretty regularly, so keep an eye out for them as well to keep a competitive edge!

Explore Items & Events

Soon Explorers will have a good chunk of new resources available to them; these will be exclusive to the new event system. Please note that we expect at this stage for events to begin to be cycled as to not flood the economy with specific items. We’re looking at you, Moonlit Wuff...So you can expect to see events come and go over time from this point forward.

Unfortunately, all this means that we’ll need to bring the current pool of events offline for a few days while we get everything added. The current batch of events will be offline in approximately 48 hours from this post. We cannot provide a specific time-frame for them to return, but when they do, expect to see some new interesting things!

Please note that we are currently in the process of balance testing and adding new items so there is currently no solid ETA for the update as of yet and details could change during this process. But we are really looking forward to debuting this wonderful new system!

Any questions you have regarding what is posted in this News post and what is coming for this update should be posted in the designated thread and directed at Mod-Wisteria.

Combat Update Questions

Thanks for your time!


New Species Contest!

Posted by Staff on 10 Apr 2017, 10:42 pm


We're looking to add a new Rare Species to the site through the Recycle Shop so this is your chance to show us your ideas! Come on by the contest threads and check things out if you're feeling creative!

Create a Species Contest

Question and Discussion Thread

Have fun guys!



Posted by Staff on 6 Apr 2017, 8:54 pm


As some of you may have already noticed, you now have the option to recycle your items through the Discard feature in Inventory and Quick Stock! The shop and it's items are still under construction right now but you can work on collecting Fur Gems while we work on getting the shop stock ready for release.

You can find the Recycling Shop link below (and in your Town Hall menu). Another announcement will be made in the future when we are ready to start adding things for you to buy, but for now you can check in to see your Fur Gem amount.

Recycling Shop

Have fun guys!


Contest Winners & New/Upcoming Features

Posted by Staff on 4 Apr 2017, 6:24 am


Hello again everyone! We’ve got a lot to get through this news post so I am just going to get right to it.

Frostbite Paintie Contest

A big thank you to all of you that participated in the contest, there were so many lovely entries, Frostbite was just beside himself to see all of your amazing artwork! Below are the winning entries, congratulations to all of the winners!

Anchorman Frostbite by Lycoris #83010


Breaking News! Frostbite by Doomy #10705


Field Reporter Frostbite by Tickfleato #14796


Sports Action News Frostbite by Jackalloops #73994


Forecast Frostbite by Shuppet #21753


*Painties will be uploaded and prizes sent out very soon! If you are one of the above winners please PM Admin-Mat with your FD Pet Box choices.*

New & Upcoming Features

And now we have a few little developments we’d like to chat with all of you about! We’re very excited for all that is coming to Furvilla in the next couple months or so and just wanted to share a bit of that with all of our wonderful users (that’s you guys by the way).

Monthly Paintie Contests

For those of you that like to dabble in the creative we will now be running monthly themed Paintie contests! Head on over to the threads below to check out the info for the April contest.

April Paintie Contest

April Paintie Contest Discussion

Explore Class Update

In hopes to break up the monotony of all that clicking, we’re bringing you even more clicking! But hopefully it will be a bit more exciting now...Explore will be featuring random pop up events so keep a look out and be careful not to skip over anything fun!

And in the near future we will also be hosting a thread where all of you can offer up your own user created events for consideration. Be on the lookout for that if you are interested in trying your hand at event creation.

Upcoming Warrior Class Update

We are currently working hard and hammering away behind the scenes to iron out all of the fun and amazing things that are going to come along with this update! It’s going to be a big one with a whole lot of changes but in the end I think everyone will be very happy with what we’re bringing to the table! Here are a few little tidbits for you guys to snack on in the meantime.

-Durability will be a thing of the past! (for those of you that worked to get high durability weapons, don’t worry, the new system will reward this)
-Blacksmiths are about to be a whole lot busier soon so we hope you’ve been training yours up!
-Crafters and Tailors should also be prepared to learn a few new tricks as well.
-Warriors are going to be training extra hard, something big is coming, and they need to be prepared to adapt to these changes (maybe they'll even find some new toys to play with too...)

Upcoming New Feature: Recycling and Fur Gem Shop

A lot of you have been asking for a nice item sink and we have heard you! We are currently in the process of putting together a Recycling system that will pair with a shop full of fun little goodies for you to spend those hard earned Fur Gems on. More details will become available as we get closer to releasing this feature but we hope you’re as excited as we are about it.

Upcoming Quest System Revamp

One more project we will be diving headfirst into is revamping the Quest system, we’d love to see this feature thrive and be more enjoyable for our users. So we’ll be working hard toward that goal and we look forward to bringing you all something exciting in the future!

And lastly, all Fur Dollar refunds for Inventory/Storage have been given out. If you did not get a refund and you think you were owed one, or if you think you were refunded an incorrect amount, please file a report at the bottom of the page so that we can take a look at the logs.

Thanks for letting me ramble at you all again!


April Flowers

Posted by Admin-Mat on 1 Apr 2017, 5:20 pm


April brings with it lots of flowers, rain, and new FD Emporium pets!


First on the list is the Meep, an adorable little chick just waiting to go home with you!


Next in our line of elemental kitties is the Gaiacat, all blossoming and ready!


Fans of dogs rejoice to see the Doberpup!


Sheep aren't about to be left out, now available as the Baa!


The Snell is up next! Maybe those Racing Snell will build a track someday.

Boxes are available in the FD Emporium, and super rares have been listed too for folks who don't like random draw boxes, and to set a ceiling for their price. These mini-pets have a 5 day breeding cool-down. They will be able to breed until May 1, 2017, at which point they will become unbreedable.


The Inventory is in the process of being converted to FurCash-based slots. Those of you who purchased slots with FurDollars will get a happy refund soon - perfect for stocking up on some new April mini-pets! Who ever said tax refund season couldn't be fun?


Bugs are swarming and swarming and swarming! Some of you have already gotten your paws on a couple bugs already, but they're posed to take over fairly soon. Keep your windows and doors closed, spring is about to arrive in full force with an incoming update to the Explore class this April!


Let's Get Cooking!

Posted by Staff on 11 Mar 2017, 10:11 pm


Hi all, I am super excited to be here today in this lovely new News Post! Awesome things are happening and I hope you’ll stick with me through all this info because it’s going to be worth the read, I promise!

Cooking Career

It’s been in the works for a while but we are very happy to finally be releasing a new career for your Villagers to play around with. Cooking functions very similarly in mechanics to the other recipe using careers so there shouldn’t be any big surprises there. We’re hoping this will be an easy to use and fun new addition to the current Villager career set. And I am sure you’re wondering what exactly is going to happen with all this food you’ll be making...Well just keep on reading and we’ll get to all that.

Recipes and general supplies can be found in the new cooking supply shop. And of course for those village specific recipes you will need to do a bit of exploring and battling to gather important ingredients. So when you are ready to get started head on over to the Cozy Cookery and stock up!

Furvilla Feast

For those with a more competitive nature, the first function food items will have is for the Furvilla Monthly Feast! The Feast is a eating contest that will occur every month and users across the site will be working hard to reach those coveted top 10 slots. But never fear because in the end, everyone that participates will win a prize of some kind so come on and join in the fun! Check out the link below for more information and a look at the Leader Board.

The Feast

Furvilla Food Drive

The second use of the new food items is a bit more generous in nature and all about helping out your village! Donating food to the local Food Drive will earn your village points and at the end of the month, the winning village’s occupants will earn a temporary extra worker slot for the whole next month. So get involved, help out your village, donate to keep all those extra mini pets and wandering villagers fed! Click the link below to head on over to the Food Drive.

Food Drive

General Info

-Each type of food item has a different point value.
---Soup = 2 points
---Appetizer = 4 points
---Salad = 6 points
---Entree = 8 points
---Dessert = 10 points

- Food items expire 2 weeks after they are crafted (this is to discourage hoarding and to try and keep things as fair as possible)

-Feeding your villager has no effect on anything but your eating contest score, which means choosing to not feed your villagers has no ill effects on your game play. This feature is purely for fun.

-If you live in a smaller village please don’t worry about your chances of winning in the Food Drive, scoring will be influenced by populations as well to give all villages a fair shot if they work hard.

We will be shooting to have a full Knowledge Base article up for this career soon and in the meantime the Staff is always happy to do their very best to answer any questions and listen to any concerns that you may have.

Cooking Career Chat and Q&A

I hope that everyone enjoys these new additions to the site and just has a lot of fun whipping up these delicious looking dishes!

Bon Appétit


Idea Development Update

Posted by Staff on 10 Mar 2017, 3:49 am


Hi everyone, hope you don't mind if I bark in your ears a bit again today!

I'd like to personally welcome all of you to the Grand Opening of the new Idea Development Forum! Previously, we’ve taken a passive approach to site-development, but now we’re looking to interact with the community to help make important decisions over the site’s direction.

We are attempting to be more transparent with the user-base and take feedback more seriously. This is no simple matter, but we plan to try our very best to work alongside all of you to make Furvilla an enjoyable place for you and your friends to spend your time!

Official Idea Development Team

Supervising Admin: Admin-Mat


And as they are our wonderful Community Admin, you may see Admin-Deinmaar flitting in and out from time to time to see your wonderful suggestions and ideas so be sure to give a friendly hello when you see them!

Before doing any posting please be sure to look at the stickied posts in the new forums for rules and introduction to how things are going to work, this is all very important information and should be read through carefully.

And remember, Furvilla is both a game and a community! Let’s work together to figure out what will be best for everyone!


Serpent Festival Contest and Raffle Results

Posted by Staff on 4 Mar 2017, 3:38 am


Hi all, just me again, here to announce a bit of fun news! The Serpent Festival Contest winners have been chosen and our very first Serpent Festival Fashion Show has come to an end. And that means that I have some congratulations (and prizes) to hand out!

Serpent Festival Contest Winners

I am going to start off with a great big thank you to everyone that participated in the Festival contests, there were a lot of amazing entries! Below you will find a link to see the winning entries from the Art Contest and House Decorating contest, be sure to check them out and offer the winning users a big congrats!

Winning Contest Entries

Art Contest Winners

First Place: froggio #66268
tailgatescutebooty #3120
snowysaur #32813
3l #31612
sugarhisses #13480

*If you created one of the winning entries for the Art Contest please contact Admin-Mat through PM on site to collect your prize*

House Decoration Contest Winners

Baelfin #35056
Deo #3294
xarazura #50456
Kijame #30889
Uendo #8819

Serpent Festival Fashion Show Raffle Winners

Runeis #71500
Oreloki #5614
Lupin #71059
BeccaKitty #69565
Ryuuka #84273
Malis #16919
Sheason #72848
Pesticide #56037
Lion #105
harmonywish #51973
Alligator #5215
Tailgatescutebooty #3120
quasars #13401
TokiToki #933
Distortion #88001
snowysaur #32813
Naon #78396
PlushGiraffe #77247
noll #12373
Uendo #8819

All you lucky winners can expect your prizes to arrive soon so be on the look out!



March Monthlies

Posted by Admin-Mat on 1 Mar 2017, 9:48 pm


March is here in full swing, and we have plenty of awesome things planned here at Furvilla!

The FurDollar Emporium is featuring its newest stock of pets!


The Firecat, in all its blazing glory!


A Wyvern, for all the scalie fans!


A Squirrel, for those who were expecting more from the chipmunks last month!


A Frog, for fans of amphibians!


The Sneep, a cute furry snake!

We're experimenting with the monthly mini-pets again and have decided to try out a new method this month: these mini-pets have a 5 day breeding cool-down. They will be able to breed until April 1, 2017, at which point they will become unbreedable. We hope this is good news for those of you who enjoyed breeding them before, and also allows them to keep a solid value!


The Retired Box has popped into the FurDollar Emporium as well. It contains a random box from past months (which would be February, for now).


Clink-clank! What's that noise? It's the new Mechanical Mini-Pets! Well, if you can't get a real pet to love you, why not program one instead?


Crafters have a new set of blueprints available to them - mechanical mini-pets. These blueprints drop from Warrior battles as potential loot that you can find. Each village has its own animal, but you can trade blueprints to other villages if you want to get them all!


To make mechanical pets, you'll need to get two types of items - mechanical pieces and mechanical organs. Pictured above are the mechanical pieces. Each village has its own mechanical piece to be found when exploring. Collect as many as you want, and then start trading the extras to other villages, so you can have enough pieces to create your new mecha pal!


Pets don't last long without hearts and brains, and mechanical pets are no different. Grab the blueprints to build a mechanical organ from the Quest Shop, also used by the Crafter, and get building!


Mechanical organs require Steel and Oil Cans to build. You can find Oil Cans available in the Quest Shop as well.


Got all your pieces? Now it's time to build your own lovable pet! When you complete a crafting recipe to make a mini-pet, it will randomize which color mini-pet you get. Can you collect them all?


Mechanical Wolves are native to Dragonsmaw Manor!


Mechanical Seals are native to Tigereye Peak!


Mechanical Fish are native to Oceandome!


Mechanical Dragons are native to Olde Foxbury!


Mechanical Birds are native to Quetzal Palace!

Who said engineering couldn't be fun, huh?
See you next time!