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Change Log

  • Custom stall name will now allow apostrophes.

  • Stallkeeper text should now only allow numbers, letters, and "normal" sentence punctuation, including the following:

    ! . , ? " '

    All other special characters will produce an error message. Let me know if you find the code is not behaving as intended!

  • A bug that was causing rollovers to be missed has been fixed. I manually ran a career rollover at 9:45 PM FV time so you should still have time to squeeze in your hourly tasks from the past hour. At 10 PM it should rollover again. Please let me know if there continues to be issues.

  • Increased Royal Coin drop rate a bit.

  • When the tourney icons in the header bar light up green (indicating a warrior is in the queue), clicking it should now take you straight to your warrior's corresponding tourney page. This of course will only occur if you have a warrior registered in the tourney.

    Otherwise, it will take you to the tourney's main front page.

    Note: I made a typo with the first change log and have reposted it, so you may be seeing an alert for both.

  • If you've redeemed your code for the Grande Melee chest and it is still asleep, it should wake up shortly. All codes redeemed now should have an awake chest.

  • SHOW ME THE GOO!!!

    Oozy Goo Chibi Shifty Paintie Contest!

    ♥ ADMIN-MAT ♥

  • Grande Melee Armour

    Strength increased to 8 from 0.
    Endurance increased to 20 from 10.


    Grande Melee Cloak

    Increases all stats by 10, instead of just endurance.


    Grande Melee Ring

    Increases all resistances by 300.

  • A new openable, Sack O' The Secret Ingredient, is available now in the Fair Exchange and FurDollar Emporium. This openable contains 10 jars of The Secret Ingredient (and maybe a worm).

  • When searching for items in the Item Museum or the Stalls via search tags, selecting multiple tags will now filter the results by only returning items that have ALL the selected tags.

  • Clinic update:

    In the header bar there is now a indicator icon that will turn yellow if any new patients have spawned in the past 10 minutes. Hovering over it will tell you how many new patients there are. This icon is purely informational and it does not link to anywhere. This is because not every player has a doctor and you can have multiple doctors, so you'll still need to access your doctor(s)' Clinic(s) the traditional way or via the links on your user profile.

    Also, in your user settings, under "Header Bar", you can toggle whether or not you want this icon to appear at all. You can now also do the same for the Serpent Pot icon.

  • A small update to the clinic. A patient should no longer appear or be treatable by a doctor if an instance of that patient is awaiting discharge in their discharge ward. This should also mean that going forward (once you've discharged any existing duplicates), there should no longer be multiple of the same patient in the discharge area either.

    Also, a reminder that the beta test is scheduled to end at the end of May. My intent is for new patients to stop spawning at the end of the month, and I will give a couple day's grace period for you to discharge any undischarged patients. After then, I will purge all undischarged patients, and begin sending players their earned trophies and awards!

  • The spawning rates for the clinic have been tweaked. It will now occur once again every hour on the hour IN ADDITION TO occurring at semi-random intervals. Though I may adjust the random rates as needed I intend to keep it this way for the rest of the beta. I do not know exactly how things will look when the Clinic is later released in its final form. But for now, it works out to a guaranteed respawn every hourly rollover, with an average of a little more than one additional random respawn an hour. (so on average a little over 2 respawns an hour).

  • Previously the clinic respawned patients every hour on the hour. This has been changed to occur any random time with a rate of about once an hour (that is just an average rate). What this means is you will not be able to predict when sick patients will rollover.

    As a reminder, existing patients that require multiple treatments ignore roll-over and instead disappear whenever they are fully treated.

  • For Doctors, the page now has the link to the Clinic at the top. The Mix Medicines button remains on the buttom labeled as a Legacy Skill, as we do not intend to utilize that mechanic in the future.

    Likewise, for Blacksmiths, the Scrapping link has been moved to the top, while the Repair Equipment button has been categorized as a Legacy Skill.

    A few more changes have been made to the icons that appear on your Villagers section on your profile.

    - some color changes to status icons
    - the feast icon links to the villager's feast log
    - all Blacksmiths have a link that take you to their Scrapper page
    - all Animal Husbandry have a link that takes you to their Animal Donation page
    - all Doctors have a link that takes you to their Clinic. This icon will turn green if they have any patients ready for discharge, and will link to their discharge page.

  • In the villagers section on your player profile page, villagers that are doctors now show a check mark if they have patients ready for discharge. Clicking it will take you directly to their discharge page.

    Similarly, the icon designating a warrior registered for the Tourney will link directly to that warrior's Standard Tourney page.

  • In the Clinic, the Sick Ward will now separate patients that only need one treatment and those that require treatments from multiple doctors before going to Discharge. There have been a few other minor changes to the interface to hopefully make things less confusing. Hovering over most text and images will give you a description, and some have been added. This update involved some background coding changes, so please let me know if you encounter any new bugs! Otherwise, the mechanics of the Clinic is still supposed to work the same as previously.

  • Serpanana Split Recipe Card now requires 75 mins to craft in order to match the time requirement of Serpent's Cake Recipe Card.

  • We noticed a new type of ad called "vignette ads" appearing on site today, which are basically pop-ups that occur between load screens.

    After investivation this was the result of a form of "Auto-optimization" that Google Ads ran as a test. I deemed the presence of such ads far too invasive and have manually deactivated them.

    You may report in the bug report forum if you do notice such ads (or any unusual ads beyond the standard banner type) in the bug report forum.

    Most importantly, I can assure you these ads were not the result if any type of mal-ware or change in ad-hosting policy on our part.

    Thank you!

  • The way Warrior EXP bonus buffs stack has been updated to accumulate additively rather than multiplicatively. Thus they will provide EXP bonuses linearly rather than an exponential manner. This was done to prevent the potential for runaway growth in EXP bonuses as additional such buffs become active in the game, for example during the Olde Foxbury Festival. In the future, such bonuses will be referred to in terms like "100% EXP bonus" rather than "double EXP".

    As this potentially would have devalued the potential of serpent brews, we have bumped up the bonuses provided by them.

    The Serpent's Brew now gives 50% bonus EXP.
    The Galaxy Serpent's Brew now give 100% bonus EXP.
    The Mythical Serpent's Brew now gives 150% bonus EXP.

    Just as an example, if there is a site-wide 100% EXP bonus from the Olde Foxbury Festival, and you have all three Serpent's Brew buffs, this is the amount of EXP you should get from defeating a monster rewarding 10 base EXP:

    10 EXP +

    10 * (0.5 + 1 + 1.5 + 1) = 40 BONUS EXP

    for a total of 50 EXP.

    The logs will now break down how much bonus EXP you got in addition to the base amount.

    If anyone notices any inconsistencies with how the EXP is actually tabulated and added to your warriors please let me know in the bug report forums!

  • A new Questionable Quiztacular has begun! Go check out the thread! The first question can be found here: https://www.furvilla.com/poll/54

  • Official contests have now gone live! Make sure to check them out!
    -MOD-Thaleia

  • Explorers of Quetzal Palace will find their friendly neighborhood shopkeep has had a bit of a makeover, just in time for tomorrow's festival.

  • Two new Knowledge Base articles have been made! Go check them out:
    Upgrading Equipment
    Crystal List and Odds

  • A couple quick changes regarding some crystals:

    Shield Crystals:
    Greater Air Resist - 190 Air Resist, up from 100.
    Tremendous Fire Resist - 460 Fire Resist, up from 340.
    Tremendous Water Resist - 250 Water Resist, up from 170.
    Note: This crystal has been renamed from 'Shield Crystal: Water' to "Shield Crystal: Tremendous Water Resist'
    Fusion - 100 Mitigation & 100 Resist All (Now includes Water/Air).

    Utility Crystal:
    Fusion - 50 Mitigation and 50 resist all (now includes new elements).

  • Icy Antlers now drop rarely in the Abyss, and even more rarely in the Mystic Caves.

    Sparkly Sprinkles now drop in Deadly and Deadlier Monsters.

    You may notice some crystal names and artwork change over the next few days. This is in preparation for an expansion to crystal crafting, which is planned for a later date.

  • Year of the Ox Red Envelope is now classified as a keepsake. It provides 1 extra charge to an Explorer.

  • The winning vistas from the Out of This World Vista Contest have now been put into the Recycling Shop! Apologies for this unusual delay and we thank you all for your patience! ~MOD-Piko

  • Additional battle buddies have had effects added to them. Also, some of the previous ones have had their images updated to look cleaner.

    Remember you can disable battle effects in your User Settings.

  • Obsidian Greatsword & Faeli's Cursed Amulet have had their silence effects replaced with Eternal Silence; this effect silences as per usual, but cannot be 'replaced' by temporary silence effects.

  • Two long overdue updates to the Spell books!

    -Spell book of Air's damage increased from 130-200 to 275-350
    -Spell book of Water's damage increased from 150-200 to 250-320

    MOD-Tempest

  • Every participation prize for the Out of This World contests have been given out. If you believe a mistake was made and you did not receive the right number of prizes, please message the AdminAssistant account.

    Prizes for the contest winners are still being sent out. Thank you for your patience!
    ~MOD-Piko

  • The site should now show on your browser as being on a secure connection, with all addresses routing to https://www.furvilla.com

    This may have required you to log back into your account.

  • Around 35,000 unverified accounts have been permanently banned, which will temporility effect the users online count. For now on such accounts will be purged on a regular basis.

  • Icy Antlers now drop very rarely in the Legacy Grounds.

  • Some code has been updated related to battleground graphics. This is a expansion of related updates from the last downtime. No one has yet to report any bugs related to this, but please be on the lookout as there were additional changes today.

    What you should notice as a player is nothing different. However, there was a single addition since the event started that was previously unannounced:

    The Dapper Chicken Battle Buddy will appear on the battlefield with your warrior (or with your opponent in PVP) if equipped. Where they appear is determined by which of the 3 weapon slots they are equipped to. It is possible to have more than one.

    If you do not wish to see this effect, there is an option to "Hide Battle Effects" in your account settings. Checking this will also hide any future similar effects. Note that the Dapper Chicken is currently the only such element in the game, and will remain that way for the immediate future as we continue to look for bugs and other issues.

    Please let me know if you notice any issues!

  • All previously released Cloud Pets have had their breeding cooldowns adjusted to 10 days, up from 1.

    Baublin cooldown is now 15, up from 2.

    Gemlin cooldown is now 15, up from 1.

    Kitsoul cooldown is now 10 days, up from 3.

  • Tigereye Peak's Creston themed explore event has been upgraded with new graphics.

    ReVita-Bites Pet Treats now always contains 10 treats. ReVita-Bites Biscuit is now priced 3 Maple Leafs in the Cottage Shoppe, down from 5.

  • All the prizes for The Questionable Quiztacular have now been given! Thank you everybody for participating in such big numbers and thank you for your patience concerning giving out prizes as we have to manually give them out to every winner (and there were a lot)!

    If you believe there was a mistake in the prize giving process and you deserved a prize/didn't get the right one, please send a message to the AdminAssistant account, thank you. ~MOD-Piko

  • Mimulet has returned with new functionality.

    It now has an activated Sunder skill, and passively heals you each turn for 340 scaling health while silencing the wearer.

  • The Mimulet has temporarily had its ability removed while we investigate some issues with its functionality.

  • "Canned Air" is now a spell instead of a skill.

  • There's a new poll posted! It's apart of The Questionable Quiztacular, go check it out: http://www.furvilla.com/poll/45

    Please go read the rules and details first! http://www.furvilla.com/forums/thread/117509-the-questionable-quiztacular

  • Some changes to how colors and costumes work:

    When using a morphing potion, magical plush, magical sticker, or magical stone on a villager, it WILL NO LONGER strip them of any applied costumes. Instead, it will set the default appearance to "Default to Color."

    Likewise, when applying a costume, the default appearance will set "Default to Costume."

    So for example, if you have a cat with the Royal costume on, and you use a canine morphing potion on it, it will change their species to canine and they will still have the Royal costume and its associated buffs. Then, if you want them to appear as a canine wearing the Royal costume, simply go to the villager info and edit their default appearance back to Default to Costume.

    The only way to remove a costume will be to do it manually from the villager's profile page. In the past it would then allow you to select from only basic colors. This has been changed to allow you to pick any basic colors as well as its current color, if it has a specialty color.

    So for example, if you remove a costume from your Ocean Dreams Crocodile, you should be able to select any basic crocodile color or Ocean Dreams, but not any other specialty colors. This also fixes an error that was not allowing costumes to be removed from species that had no basic colors, such as the gem raptor, leodon, flailadon, etc.

    As there are surprisingly many moving parts here in the code related to this, there is much opportunity for bugs or missed special circumstances. Please let me know in bug report forum if you discover any problems.

    Thank you!

  • An issue that was causing a freeze or crash instead of an intended error message (such as failing to select a valid target of the item) has been fixed. All "usable" inventory items have been checked, and this was found to effect the following items:

    Hallowed Potion
    Pumpkin Treat
    Breeding Potion
    Revita-Bites
    Durability Potion

    If you notice any new problems related to these items, or if I missed this in something else, please let me know!

  • You can now designate whether or not your villager's appearance defaults to its costume (if applied) or its "color" (which includes things like base colors, sticker, plush, and stone variations). The automatic battle flip script should account for your chosen setting. The character thumbnail should be subject to this setting as well. To find this, go to your villager's profile page, click "Edit" under Villager Info, and the toggle will be in the pop-up. All villagers have been set to initially default to Costume. NOTE that as before, having a paintie set will still override this setting. Please report any issues. Thank you!

  • Snow Festival Snow Pet Fairy and Snow Festival Sticker Fairy has been re-programmed to be usable and no longer "openable". Their functionality should be the same, currently with the same prizes from last year's Snow Festival. Slight odds changes to the pet fairy. There is a 13% chance for the super rare colors, with equal odds for other colors. If you happen to use any please let me know if any errors occur.

  • Another minor update to Animal Husbandry to note. When donating animals in Warren's forest, there is now a "Check All" button that will automatically check all the pets on a page.

    Also, if you click off the pop-up window without submitting, it will reset the selections back to none. Previously, this required the Forest page itself to be refreshed. This should decrease the chance of inadvertently donating a pet on accident.

    If you see any new bugs or issues with the recent animal donation updates, please report or let me know if bug report forum!

  • Within a villager's Animal Husbandry page for the Forest (animal donations), there is now a link for more a detailed donation log. For now on, specific animal donations in addition color rarities and leaf rewards are being logged.

  • Everyone should go check out the Official Contest Forum and give the new Contest a shot! We're looking to name a new Furvilla Chibi species and we want your help!!!

    ♥ ADMIN-MAT ♥