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Change Log

  • We've extended the CSS parser to allow the following properties. Please do test them out and let us know if anything is not acting as intended.
    - animation (animation-delay, animation-direction, animation-duration, animation-fill-mode, animation-iteration-count, animation-name, animation-play-state, animation-timing-function)
    - transition (transition-delay, transition-duration, transition-property, transition-timing-function)
    - keyframe selectors (to, from, and percentage)

  • [Bug Fix] text-shadow has now been fixed to allow for color values

  • The town hall leaderboard has been corrected to only count battles from the past 2 hours, but due to user demand we have also re-implemented leaderboards for top warriors of all time - you can now view both statistics for your village at [url=/townhall/protection]Protection Quotient[/url] link under the Town Hall.

  • Paintie Rules updated for the Shifty to indicate ruling on humans being submitted.

  • [Bug Fix] Profanity filters should now be properly applying to thread titles.

  • [Bug Fix] Hourly Animal Husbandry limits should now be properly refreshing.

  • [Bug Fix] Fixed a bug where refining morphing potions was not correctly charging the fee.

  • You can now pay a fee to move villages after consuming your free village move. This option currently costs 25k FC and can be found on your User Settings page. Paid village moves can be done twice a month, regenerating on the 1st and 15th of every month.

  • Due to uncapped villager slots, we have now introduced hourly account career action caps for warriors (60 battles per hour, which should be sufficient for 5 warriors), animal husbands (10 collections per hour, which should be sufficient for 5 animal husbands), and herbalists (200 harvests per hour - note that this indicates number of pots harvested, and not plants). This accompanies the existing hourly account cap on explorers (60 explores per hour). We will be monitoring & reviewing the numbers for this throughout beta.

  • The Alchemy Shop of your village is now available to assist in refining Morphing Potions. By paying a 5k FC fee along with your own Morphing Potion, you can select any color of the Morphing Potion's species to morph your active villager into.

  • All species now have morphing potions. The villages stock the recipes for their respective potions.

  • "Viewing More" of the sidebar villagers now takes the top 10 villagers in profile order. This can always be updated under Edit Profile.

  • Villager slots have been uncapped. Unlocking further slots requires 1 House item plus a fee in FurCash, beginning at 10kFC and increasing by 10kFC per slot.

  • Pinging a user in user, villager, or news comments should now send them a notification.

  • Forum ping notifications should now include the name of the user who is pinging you in the notification.

  • Item names with lowered durability now change color according to current durability (going through blue at 100%, green at 75%, yellow at 50%, orange at 25%, to red at 0%). This change is currently effective in the inventory, stall search and warrior battles.

  • Recipe pages now show the amount of items you have in your inventory along with the required amount.

  • Added a "Next Battle" button for warriors after completing a battle.

  • Clarifications have been added to Paintie Rules. Some more Paintie changes will be enacted tomorrow and rolled into one news post.

  • Doctors can now mix two medicines to create a new medicine of the total potency.

  • Pagination has been added to the top (as well as the bottom) of forum threads.

  • Access all grayscale bases from one easy to remember url: bases.furvilla.com

  • User stables have now been renamed Menageries to distinguish them from Animal Husbandry stables.

  • Added a [url=/bank]Bank[/url] for storing FurCash & FurDollars, which can be found as a link on your inventory page.

  • Added a [url=/lottery]Daily FurCash Lottery[/url], for those of you who're feeling lucky. We'll be adjusting the numbers from lottery to lottery according to player interest.

  • [Bug Fix] Fixed a bug in which stalls in stall search display in the incorrect order.

  • [Bug Fix] Fixed a bug in which villager icons do not properly update in the sidebar after a new paintie is applied. This is a caching bug - if your villager is currently showing an old icon, editing the villager's profile should fix it for you (you don't have to change anything, just submit the form). If the problem persists for you, please do get in touch at [email protected] and we'll see what we can do to help!

  • [Bug Fix] Fixed a bug with incorrect breeding cooldowns being set on male animals purchased from shops.

  • [Bug Fix] Users should no longer receive random error pages when exporting an animal from stables, but please do get in touch if the problem recurs for you. Thanks for your patience!

  • [Bug Fix] Page should no longer crash when inputting an incorrect villager ID for animal transfers.

  • Maximum purchase quantity in shops raised to 1000 to accommodate for Steel purchases.

  • The prices of the Steel Sword Schema (previously 1000FC) and Elaborate Sword Schema (previously 500FC) have now been correctly swapped.

  • [Bug Fix] Fixed bug which wouldn't allow users to change gender settings.

  • [Bug Fix] Pagination in museums and item search should now be fixed.

  • The Stall Search is now browse-able by village. Note that this filters by the item's village and not by user's village - that is to say, if you select Olde Foxbury, it will return all Olde Foxbury items for sale (as opposed to returning all items for sale by Olde Foxbury users).

  • The [url=/museum/items]Item Museum[/url] is now browse-able. You can search for items as usual, but when not searching for a specific item, you can browse all items on site, or filter them by village or item type.

  • Items in search are now ordered alphabetically.

  • You may now search by costume as well as species when browsing the Paintie Gallery.

  • It is now possible to strip villager costumes from their profile. You will not be refunded the costume, and the villager will lose all costume buffs, but you will be allowed to select any natural color for the villager to replace the costume.

  • Construction Worker and Blacksmith repair times are now improved by villager skill level, to a minimum of 1 minute per durability point for Construction Workers, or 0.2 minutes per durability point for Blacksmiths.

  • Based off user feedback, the explore button has now been moved to the top of the window for explorers so it stops moving up and down while exploring.

  • Maximum explores per hour per account has been raised to 60 (up from 50).

  • Change to Construction Worker skill: the amount of skill given by Herbalist Pots has been reduced to 1, and the amount of skill given by Stables has been reduced to 3 (down from 5 for both). Houses remain at 5 skill given.

  • Animal Mastery has been added for villagers of the Animal Husbandry career. Beginning from now and starting at 50%, every successful domestication attempt of an animal will raise your mastery with that species by 5%. Mastery determines your success rate for successfully domesticating any animal of that species.

  • [Bug Fix] Fixed bug where warriors would not lose HP during the same turn a piece of armor breaks.

  • [Bug Fixed] Unlearning a career now properly clears the villager's Seed Log and all recipes attached to that villager.

  • Added a [url=/stall/history]Purchase History[/url] which can be found as a link at the top of the page while browsing user stalls. This lists all purchases your account has made from other user stalls (note that this may lack logging from the first few days of site opening).

  • Narwhal Spear and Elaborate Sword have been increased to 45 Damage.

  • We have attempted to rebalance the reagents listed for the weapons and shields of each village. In addition we have harmonized the price of weapon/armor reagents in the shops to 100 FC each for all reagent items, as they had varied from village to village.

  • You can now replace houses on existing villager slots by clicking on the slot from the Villagers page. This will allow you to place a new house and retrieve the old house into your inventory.