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Change Log

  • Typo:

    Hale's ring no longer has an activated ability or any negative resistances.
    - It now passively increases damage *dealt* and received by 25% at all times.

  • Fire Signet ring has a new ability:

    It now deals fire damage and increases your fire resistance, while decreasing your opponents.


    Lightning Signet ring now has a new ability:

    It now deals randomised lightning damage, and prevents your opponent from dodging for 2 rounds.


    Dark Signet Ring now has a new ability:

    Deals large dark damage to your opponent, and poisons them.

    Each of the following effects has a 25% chance to be applied on yourself:
    Sunder Armor, Silenced, Disarm, Bleeding, Electrified, Chilled, Burning.

    The ring now provides +2 intelligence, +2 speed and -2 endurance, instead of +2 endurance.


    The Frost Signet Ring no longer provides an activated ability, instead:
    It increases endurance by 10, frost resistance by 200, and physical mitigation by 25% in combat.
    It now reduces other core stats by 4.
    It now also applies the "Durable" buff on your character, which will interact with other abilities.
    - It now requires level 12.

    The Legend's Armour now also applies the "Durable" buff.

    Jet Ring's Swiftness ability now only lasts 3 rounds, instead of until end of combat.
    - It now provides 2 agility instead of 1.

    Light Crystal now passively heals you for 75 each round, scaling with intelligence.
    It previously healed for 100 (unaffected by intelligence) on-hit.

    The Dark Scythe now only heals for 60% of damage dealt, instead of 100%.
    - It now applies the "Vampire" buff on your character, which will interact with other abilities.

    Hale's ring no longer has an activated ability or any negative resistances.
    - It now passively increases damage taken and received by 25% at all times.

    Aeron's Folly self-damage now always triggers, instead of 60% of the time.

    Alure's flame no longer provides bonus intelligence or modifies defensive stats. It now provides 6 speed instead of 1.
    - It now provides +7 intelligence passively in combat. This effect does not stack.

    All Great Hammer weapons now deal 20% more damage to heavy armour.
    - In addition, they now deal 400 extra pure damage to any enemy with the "Durable" effect.

    All weapons with "Wooden" in the name now deal 1200 bonus pure damage to any target with the "Vampire" effect.

    The Vampiric Blessing amulet now also applies the Vampire property.

  • You can now find Card-Sharp's deck 33% of the time when interacting with the door at DMM's hovel, up from 6%.

  • You have a 7.5% chance to find King Etienne Plushie when dashing across the bridge in Olde Foxbury's castle event.

  • Linda & Lowk have had their agility (but not endurance) halved as well.

    Bessie, The Spinerat, has had her agility & endurance doubled to compensate (They're now 400 - 400 & 560000 - 640000 respectively).

  • All Frost Ring opponents have had their agility and endurance halved.

  • Laucene now has -100 - -50 fire resistance.
    Laura now has -300 - -200 fire resistance.
    Leon now has 100 - 200 mitigation instead of 500 - 700. His armour type is now medium.
    Link now has -100 - -50 fire resistance; he now has 60 - 90 endurance instead of 70 - 110.
    His speed is now 1 - 1 instead of 18 - 32.

  • Laucene now has 250 - 400 physical mitigation instead of 400 - 700.
    - They now have 60 - 90 endurance instead of 81 - 104.
    - They now have 14 - 20 Intelligence instead of 14 - 27
    - They now have 20 - 30 Strength instead of 25 - 41.

    Laura now casts each of her spells twice before moving on to a more powerful version.
    - They now have 100 - 150 Endurance instead of 100 - 200.

    Leon now has 500 - 700 mitigation instead of 700 - 1200.
    - They now have no lightning or dark resistance.

    Link now has 200 - 300 mitigation instead of 400 - 700.

    Midnight Frost now has -500 - -250 fire resistance instead of -100 - 0.

    Hidden Berserk now only increases damage dealt by 50% for its duration, but no longer increases damage taken.

  • Experimental Change:

    Hale's Ring now cleanses the user before applying its effect.

  • Flame Heart Elemental Drax now also drops in the Frost Rings, for some reason.

  • The Steel Greatsword has changed again:

    It now deals 240 - 270 base damage. However, it now deals considerably more damage to medium and heavy armour, but less damage to light armour.

  • Steel Greatsword now deals 360 - 470 damage with a 33% chance to cause bleeding, instead of 180 - 190 damage & a 10% chance.

    Just a quick change before I vanish for the night - if you have the means to do so, please let me know if this makes physical damage more reliable in high-level battlegrounds!

    - Please note this change may be reverted soon.

  • Frost Elemental Drax has been added to the loot tables for the Frost Ring battleground.

  • Enhanced Dynamite now has the correct ability assigned to it.

  • Midnight Frost no longer casts Freeze or Stasis due to bugs.

    Instead, she casts Fortify and Improved Healing Potion.

  • Please PM me directly if you notice anything strange with buff icons in battlegrounds (especially if a buff is cast in the log but does not appear on the caster).

  • Suzie Q plush now has a 1% chance to appear when investigating the plants in QP's garden.
    Q Plushie has a small dedicated event that may occur when exploring in QP; you have a 30% chance to receive the plushie after finding the event.

    Card Sharp's Deck can be found in the following locations:
    The Kitcehn (OFB) - 0.6% of the time.
    Inside the Hovel (DMM) - 6% of the time.
    Searching the Stone (TEP) - 0.4% of the time.
    Left in the Maze (QP) - 0.5% of the time.
    The Cave (OD) - 0.25% of the time.

    Posting this information now for feedback purposes regarding drop rates for custom items.

  • Card-Sharp's Deck drop rates have increased by roughly 250% from their respective locations.

  • A new testing ground opponent is available for level 20+ warriors. He's based largely around pure damage & high health; we're experimenting with tankier opponents to counter one-shot mage builds. Feedback would be appreciated!

    Note: There's no rewards for this battleground.

  • Card-Sharp's Deck can now be found very rarely through certain exploration paths.

  • The Challenger NPCs, Super Fun Happy Wheel Event, and Bell Fairy have been disabled.

  • Knotted Shield now provides 6 endurance instead of 0.
    It can now parry twice instead of once.

    The Dragon Spike Flail now always decreases your opponent's armour by 60% for two rounds (instead of a 5% chance to do so).
    It now deals 55% more damage to heavy armour instead of 35%.
    It now deals 70 - 90 fire damage instead of 5 - 10.

    The Sunder Amulet now provides 4 endurance instead of 1.
    It now provides 30 physical mitigation as well.

  • Both the Bell Fairies & Super Fun Happy Wheel have been extended to the 14th.

  • The Challengers battleground now drops Soup 27% of the time.

  • Frenzy's Shroud now only lasts 4 rounds, instead of until the end of battle.

  • Sorcerer Gem Raptor image has been added to the Snow Festival news post and the costume image is officially in the system now for you to dress up your Gem Raptors!

  • The new exploration event can now yield:
    - Dark Mythic Tablets
    - Shining Sun Dragon Scales
    - Bright Sky Dragon Scales
    - Toxic Candycorn
    - Gilded Magical Gills
    - Aqua Magical Gills

    The event now occurs 50% more often.

  • You can now donate all of your candy with a single click directly from your inventory.

  • The Warehouse event is available again, however the Reagents option only yields uncommon items as it was generating reagents not intended to be given out from that option.

    This option will be changed in a couple days to randomly generate from a predefined pool of items.

  • The Warehouse event is temporarily disabled.

  • A new exploration event is now available.

  • Unfortunately it seems that the Pumpkin Guts got swept up in the item removals when our programmer went through and set the event items to "deactivate". We'll be checking into this and posting updates and a fix for you all when we have one. Thanks for being patient with us here guys, we know this event has had quite a few bumps and we apologize for that.

  • You are now significantly less likely to get yellow cards from the tarot event, and you're also less likely to find costumes from this outcome as well.

    However, you'll now receive a random super rare costume instead of diver costume specifically. Additionally, mini-pets from yellow cards can now be any super rare animal.

  • The Mechanical Heart item can now be socketed into a weapon for the following effect:

    Each turn, you've a 50% chance to heal for 25 health (modified by intelligence).

  • The Regular Harbinger will now use Dark Lightning instead of Lightning Strike.

    It now only has a 10% chance to drop an elixir, instead of 50%.

    It now only drops 200 - 1000 FC instead of 1000 - 2000.

    The Battleground now requires 8 charges to enter instead of 20.

  • Changed the spooky buff to the right spooky buff.

  • Ana's Trial disabled.
    Fierce Fighters disabled.
    Challengers disabled.

    Harbinger no longer appears in deadly monsters
    --> It now has its own battleground.
    --> Drops are unchanged, but it now costs 20 charges; this may change.

    ---------------------

    The following crystals have changed:

    Power Crystal: Now provides 20 - 30 damage instead of 10 - 10.
    Power Crystal +1: Now provides 35 - 45 damage instead of 15 - 15.
    Power Crystal +2: Now provides 45 - 60 damage instead of 20 - 20.
    Power Crystal +3: Now provides 80 - 110 damage instead of 25 - 25.

    Fire Crystal: Now provides 40 - 60 fire damage instead of 10 - 10.
    Fire Crystal +1: Now provides 60 - 80 fire damage instead of 15 - 15.
    Fire Crystal +2: Now provides 110 - 130 fire damage instead of 20 - 20.
    Fire Crystal +3: Now provides 140 - 210 fire damage instead of 25 - 25.

    Lightning Crystal: Now provides 1 - 150 damage instead of 1 - 30.
    Lightning Crystal +1: Now provides 1 - 270 damage instead of 1 - 50.
    Lightning Crystal +2: Now provides 1 - 340 damage instead of 1 - 65

    Frost Crystal: Now provides 60 - 60 damage instead of 15 - 15.
    Frost Crystal +1: Now provides 90 - 90 damage instead of 20 - 20.
    Frost Crystal +2: Now provides 120 - 120 damage instead of 25 - 25.

    Dark Crystal: Now provides 100 - 100 damage instead of 15 - 15.
    Dark Crystal +1: Now provides 150 - 150 damage instead of 20 - 20.
    Dark Crystal +2: Now provides 200 - 200 damage instead of 25 - 25.

    Light Crystal: NYI
    Light Crystal +1: NYI

    Fusion Crystal: Now provides 30 - 50 physical damage instead of 12 - 12.
    Now provides 40 - 40 fire damage instead of 6 - 6.
    Now provides 30 - 30 frost damage instead of 6 - 6.
    Now provides 1 - 120 lightning damage instead of 1 - 12.
    Now provides 40 - 40 dark damage instead of 6 - 6.

    Fire and Frost Crystal: Now provides 110 - 130 fire damage instead of 20 - 20.
    Now provides 90 - 90 frost damage instead of 20 - 20.

    Cursed Crystal: Now provides 270 - 320 dark damage instead of 100 - 150.
    The self-damage from this crystal has increased to 400 from 100.

    Defense Crystal: Now provides 45 mitigation instead of 10.
    Defense Crystal +1: Now provides 90 mitigation instead of 15.
    Defense Crystal +2: Now provides 140 mitigation instead of 20.

    Fire Resist Crystal: Now provides 220 fire resistance instead of 15.
    Fire Resist Crystal +1: Now provides 290 fire resistance instead of 20.
    Fire Resist Crystal +2: Now provides 340 fire resistance instead of 25.

    Frost Resist Crystal: Now provides 170 frost resistance instead of 15.
    Frost Resist Crystal +1:Now provides 240 frost resistance instead of 20.

    Lightning Resist Crystal: Now provides 200 lightning resistance instead of 15.
    Lightning Resist Crystal +1: Now provides 300 lightning resistance instead of 20.

    Dark Resist Crystal: Now provides 170 dark resistance instead of 15.
    Dark Resist Crystal +1: Now provides 240 dark resistance instead of 20.

    Fusion Resist Crystal: Now provides 100 mitigation, as well as 100 resistance to all elements, instead of 10.

    Agility Crystal: Now provides 3 agility instead of 2.
    Strength Crystal: Unchanged.
    Speed Crystal: Unchanged.
    Intelligence Crystal: Unchanged.
    Endurance Crystal: Now provides 5 endurance instead of 3.

    Brawn Crystal: Unchanged.
    Aptitude Crystal: Now provides 2 points of agility instead of 1.
    Swiftness Crystal: Now provides 2 points of agility instead of 1.
    Brutal Crystal: Now provides 3 endurance instead of 2.
    Wonder Crystal: Now provides 4 endurance instead of 1.
    Luck Crystal: Now provides 2 points of agility instead of 1.
    Fortune Cyrstal: Unchanged.
    Charm Crystal: Now provides 3 points of endurance instead of 1.
    Shining Crystal: Now provides 3 points of endurance instead of 1.
    Now provides 2 points of agility instead of 1.
    Mystery Crystal: Is now 10% more mysterious.

    Solid Crystal: Now provides 40 physical mitigation instead of 10.
    Frigid Crystal: Now provides 70 frost resistance instead of 10.
    Shock Crystal: Now provides 90 lightning resistance instead of 10.
    Fused Crystal: Now provides 30 physical mitigation, 90 fire resistance, 50 frost resistance and 70 lightning resistance instead of 5 to all.

    Crystal of Misfortune: Now reduces intelligence, strength, agility, and speed by 10 points instead of 0.
    Crystal of Fortune: Now 47% more fortunate.

    Fiery Crystal: Now provides 180 fire resistance instead of 25.
    Static Crystal: Now provides 140 lightning resistance instead of 25.
    Frozen Crystal: Now provides 120 frost resistance instead of 25.
    Ominous Crystal: Now provides 120 dark resistance instead of 25.

    Agile Crystal: Unchanged.
    Vigor Crystal: Unchanged.
    Initiative Crystal: Unchanged.
    Capacity Crystal: Unchanged.
    Longevity Crystal: Unchanged.

    Super Fun Happy Crystal: Now provides 60 physical mitigation and 50 to all resistances instead of 15/10 respectively.

    Fractured, Warm, Solace, Flawed and Minor Defense Crystal are all unchanged.

    -----------------

    All Crystal Recipes have had their reagent costs halved!

    -----------------

    The following item can now be socketed into equipment:

    Galactic Slime - Provides 15 - 25 dark damage to weapons.
    Shining Sun Dragon Scales - Provides 1 - 45 lightning damage and 1 speed.
    2017 Jack-O-Lantern - Put this in a weapon to make you slightly spookier.

    This is a quick test to see if we can use regular items for small socket bonuses.

    -----------------

    Hopefully these changes allow players to be more flexible with their builds and counter some of the more popular ones with more success.
    Overall, PvE content should be a lot easier - expect some tweaks to the base monsters soon.

    Having some internet troubles, sorry for the poor formatting!

  • 2017 Jack-O-Lantern has been added to the Halloween Store. It is just a collectible.

  • HALLOWED POTION IS CURRENTLY GLITCHING AND MAKING SOME PETS STERILE, THIS WAS NOT INTENDED! THIS IS A BUG, PLEASE REPORT ANY PETS MADE STERILE BY THIS POTION!

  • Upping the Fur Gem value back to 25 on Jack o Lanterns for the next 24 hours (give or take), the value will drop to the intended 1 Fur Gem at 12 am Furvilla time October 27.

  • The Chesire Staff now deals 400 darkness damage and 400 direct damage, instead of 700 darkness damage.

  • Discourse items have had their stats improved to be more competitive options at level 20; their level requirements are unchanged.

  • CSS Rules Guide in the Knowledgebase has had some updates so be sure to check that out!

    http://www.furvilla.com/help/49-css-rules-clarifcations

    We are also looking at a delay on Event Part 2 due to some technical issues, we will have things up and running as soon as we can, thanks for being patient!

  • A certain Admin is having too much fun with the Polling system so here is another for you guys!

    http://www.furvilla.com/poll/8

  • Karma ranges have been increased to 100 karma breakpoints.

  • And it looks like we have a new Poll available!

    http://www.furvilla.com/poll/7

  • Candy mass conversion from your inventory is here!

    http://www.furvilla.com/halloween/shop

  • Hey, look, more updates!

    -Candy can now be converted from your inventory.
    -Pumpkin grow time has been bumped back up to 15 min and will yield 1 pumpkin max.

  • Just a few Event Updates for you guys:

    -Minipets no longer glitched and can be removed from Jack o Lanterns
    -Cooldown has been increased to 30 min.
    -Pumpkin grow time is now 5 min.
    -Mass carving feature has been added.
    -Doorstep now located at the top of profiles.
    -15 min cool down time for opening and closing your doorstep.

  • The battlegrounds have returned. Fierce Fighters now drops slabs, and costs 2 charges instead of 3; raw FurCash rewards from this battleground have decreased slightly.

    Challengers now has a chance to drop a wide array of mini-pets in addition to slabs.

    Minstrel has stepped up their game.