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Change Log

  • Traveler's Amulet Recipe Changes:

    300 --> 200 Azure Feathers
    5000 --> 3000 Emerald Feathers
    250 --> 190 Topaz Feathers

    Traveler's Amulet Changes:

    250 --> 190 Mitigation
    100 --> 70 Resistance

    --

    Barrel Shield Recipe Changes:

    3000 --> 1700 Birch Lumber
    3000 --> 1700 Cherry Lumber
    10000 --> 6000 Lumber

    Barrel Shield Changes:

    50 END --> 37 END

    --

    Armour of the Divine Kitsune Recipe:

    No longer requires: The Legend's Armour, Vali's Golden Hammer, Alure's Flames, Peaches' Poison, Kyla's Trinket, Saul's Cursed Hammer

    Armour of the Divine Kitsune:

    1000 --> 770 Mitigation

    --

    Qurious Blade Recipe:

    7000 --> 4000 Dark Mythic Tablet
    100 --> 50 Amethystine Steel

    Qurious Blade

    +6 to all stats --> +4 to all stats (ability unchanged).

    --

    Mace of Infinite Light Recipe:

    250 --> 175 Light Mythic Tablet
    75 --> 50 Amethystine Steel

    Mace of Infinite Light:

    6 --> 4 Int
    6 --> 4 End
    150 --> 75 Mitigation (ability unchanged).

    --

    Unicorn Lance Unchanged.

    --

    Ridiculous Ring of Absurdity no longer has any sockets, but now provides 7 to all stats and 77 to all defensive categories.

    The recipe is unchanged.

  • Amethystine Steel recipes drop 3x more frequently.

  • Due to a bug, Sunny's Inquisitive Blade can no longer be used as a keepsake.

  • Just a quick correction!

    Agate's War Fan: Drops 1% of the time from a new opponent, which can be found rarely in Wandering Monsters IV.

  • New items are now available:

    Risktaker's Coin:
    1.25% from black tarot cards.
    1% from the black wheel.

    Risktaker's Sword:
    0.5% from black tarot cards.

    Risktaker's Shield:
    0.75% from the black wheel.

    Agate's War Fan: Drops 1% of the time from a new opponent, which can be found rarely in Deadly Monsters IV.

    Talenti's Tome: Found 1% of the time when taking the trail in TEP (this event will be updated soon).

    Sunny's Inquisitive Blade: Available in the recycle shop for 2000 FurGems. Note that the damage bonus & reduction on this item does not stack with similar effects.

  • Users now have the ability to adjust their browsing font size, which should help with some accessibility issues. If you notice any sections you believe are being improperly affected, please let me know!
    There are also now options to hide the Contests and Painties sections from the Town Hall page.
    All three options are available on the User Settings page.

    A fix has also been implemented that should now display the birthday gifts you've received when you first claim them.

  • A Questioning Button has been added to the Recycle Shop!

  • 5 new Pride Buttons have been added to the Recycle Shop! Androgyne, Intersex, Autochorissexual, Pangender, and Polysexual so go on over and check them out!

  • Shattered Greatsword has been renamed to Broken Greatsword.

  • Amethystine Hood now provides 300 to all elemental resistances.
    Amethystine Robes no longer provides any stat bonuses/penalties, but instead increase all resistances by 600.
    Amethystine Kite Shield no longer decreases speed, but instead increases it by the same amount.

  • Amethystine Mace now deals drastically increased damage to heavy/medium armour types, applies Sunder to your opponent, and Battle Cry & Fortitude to yourself - all effects last 6 rounds. However, it now only has a single charge.

  • Momentum has been fixed for the Steel Zweihander.

    Amethystine Hood/Robes no longer decrease mitigation.

  • Lesser Earth Golem has slightly more strength but no longer uses Headbutt, and instead uses basic attacks & earth bolt.

  • Lightning Strike now has a base damage of 1 - 600 instead of 1 - 1200.

  • Greater / Lesser golems now always drop chocolate candy corn. Tiny golems have a 50% chance to drop one.

    Greater Dark Golems no longer casts Dark Matter (which triggers silence & disarm effects).
    Greater Frost Golem no longer casts Cryogenic Stasis (which was outright broken).

  • The new tier 6 battleground, The Abyss, is now available.

  • Festival Shop now has festival items stocked.

  • Live Changes:

    Deadlier monsters has been disabled. The monsters have moved to The Abyss, with slightly improved stats.

    Silver Bardiche now drops in Deadly Monsters.

    Steel Bardiche now drops in Wandering Monsters IV

    Lion Roar Amulet now drops in Deadly Monsters
    Lion Form Ring now drops in Old Caves
    Lion Paws now drops in The Graveyard
    Lion Mane Hide now drops in Open Waters
    Lion Mask now drops in Mountain's Peak
    Lion Shield now drops in Serpent's Head

    Lawnmower's Rampage now correctly deals extra damage after one round to the user, tentative on Lifebringer status.

    Broken Items are now properly classified as weapons, and have unique attacks.

    ----

    These changes have been prepared for the festival's launch, and are provided for information purposes:

    Loot Table for The Abyss (Tier 6):

    0.08%:
    Obsidian Ring
    Petrified Wooden Ring
    Steel Zweihander
    Gold Tower Shield

    0.05%:
    Aqua Magical Gills
    Gilded Magical Gills
    Toxic Candycorn
    Bright Sky Dragon Scales
    Shining Sun Dragon Scales
    Dark Mythic Tablet

    0.04%:
    Dark Bardiche
    Light Bardiche
    Gold Bardiche

    0.02%:
    Light Mythic Tablet
    Azure Feather
    Topaz Feather
    Amethystine Steel Blueprints (x5).

    5%:
    Shattered Greatsword
    15%:
    Broken Axe
    35%:
    Broken Hammer

    100%:
    Vibrant Gemstone (1 - 2) - Cycles.

    15%:
    Dark Gemstone (1).
    Bashful Blossoms (1).


    Warrior's Elixir: 1.6%
    Chocolate Candycorn (2): 100%
    FurCash: 150 - 260

    Other Drops:
    Butcher's Block Bundle (2%)
    Dairy Asile Bundle (2%)
    Fresh Produce Bundle (2%)
    Hot Chocolate Packet (1%)
    Ice Chunk (1%)
    White Fur Tufts (0.5%)
    Silver Paw Platter (0.2%)
    Baker's Bundle (0.5%)
    Coral (1%)
    Magical Gills (1%)
    Dragon Hide (1%)
    Stardust (1%)
    Golden Laurels (1%)
    Iron Lump (1%)
    Kingly Gemstones (0.2%)
    Mammoth Tusk (1%)
    Spellbook Page (1%)
    Feather (1%)
    Insect Wings (1%)
    Soup (0.01%)
    Golden Cufflinks (1.2%)
    Oceanic Gem (1.2%)
    Brass Pieces (1%)
    Elegant Feather (1%)
    Candycorn (1.2%)
    Slime Bucket (1.2%)
    Torn Steak (1%)
    Toxic Waste (1%)

    TOURNAMENT GROUNDS:
    Tiny Golems
    - Small FurCash award, and a chance at all festival-exclusive items.

    Golem Fields
    - Moderate FurCash award, and a greater chance at all festival-exclusive items.
    - Broken Equipment
    - Warrior Elixirs
    - Mystery Bags

    Greater Golem Fields
    - Larger FurCash award, best chance at festival-exclusive items.
    - Broken Equipment
    - Warrior Elixirs
    - Mystery Bags

    OTHER:

    The Amethystine Enigma Recipe produces one of the following Amethystine items:

    Axe, Buckler, Heater Shield, Greathammer, Greatshield, Greatsword, Hammer, Lance, Mace, Scythe, Plate Armour, Robes, Hood, Studded Leather.
    -OR- 65 Ingots (2% chance).

    Please note that when creating items this way, items are generated as if they had dropped from battle and so will have a minimum potency score of 100%.

    -----
    Legendary Recipes:

    Will be implemented week 2 of the event.
    Please note that the designs of the legendary items are expected to change.

  • DMM Exploration Changes:

    You are now twice as likely to find the Hovel, and slightly less likely to end up at the hills.

    You are less likely to find Card Sharp's deck when using the door in the hovel.
    --> These changes make you roughly twice as likely to find a Topaz Feather.

    You now have a 12% chance to get Molten Waste at the Desolate Windmill (was 8%)

    All stages at the Hidden Cove are now 50% (previously was 50%, 50%, 40%, 27%)
    ---> This gives you a ~3% chance to find an Azure Feather through this method.
    The Traveler will no longer give you an Iron Lump, but instead will give you a random rare reagent.
    The first failure state in this path no longer causes you to lose exploration charges.
    The second failure state in this path awards 1 - 200 FurCash (the event text hasn't been updated to indicate why, aliens probably?), and no longer causes you to lose exploration charges.
    The third failure state in this path awards 50 - 400 FurCash and no longer causes you to lose charges (aliens again).
    The fourth failure state in this path no longer causes you to lose exploration charges and provides a random potion of any rarity (also due to aliens).

    Expect further changes to this path later.

    Bountiful Fields is unchanged.

    The well's secret outcome now occurs 0.02% of the time instead of 0.01% of the time. Don't think too much about this, it's not worth pursuing.

    Success at the well now provides an uncommon animal (was common).

    Failure at the quarry no longer causes you to lose exploration charges.

    Taking the Left Path at the quarry now restores exploration charges instead of taking them. There's again no explaination for this, but this time it was probably werewolves and not aliens.

    Failure taking the right path no longer causes you to lose exploration charges.

    When interacting with the door at the house, you're now four times as likely to succeed and receive a Eerie Toothy Scarf; likewise, you're that much less likely to trigger a failed outcome at that location.
    You'll now receive 2 - 4 Sinister Spiderwebs instead of 1 - 3 when interacting with the door and getting a regular success. You'll also get 1 - 50 FurCash.
    Failure at the The Door no longer causes you to lose exploration charges.

    When entering through the window, you now have a 40% chance to succeed instead of 25% chance.
    On repeated failure for entering the window, you'll no longer lose exploration charges.

    The Mill is unchanged.

    Failure at The Town Hall now causes you to receive 1 - 80 FurCash instead of losing exploration charges.

    The Market is unchanged.

    The Lake's secret outcome has been disabled. Again, don't think too much on this one.

    You're now half as likely to fail entering the lake.

    Failing to swim across the lake no longer causes you to lose exploration charges.

    ---------------

    OD Exploration Changes:

    The Manokit event is unchanged.

    You're now twice as likely to find Shiny Red Oxygen Tanks in the cave.
    You'll no longer lose 5 exploration charges for failing on this option.

    When entering the reef, you're now much less likely to fail, and doing so no longer causes you to lose exploration charges.

    Exploring elsewhere in the Cave Singer event no longer causes you to lose exploration charges on failure.

    ---------------

    Loot Caves:

    The loot caves are available again, but now require level 10 to access.

    In addition, the "warrior" exploration materials, typically found in events, now have the following drop rates in the Loot Cave:
    Uncommon: 2.5%
    Rare: 1%
    Super Rare: 0.05%.

  • OFB Castle Changes:

    You can no longer fail climbing in the window.

    When visiting the Serpent's Quarters, you are now three times as likely to find an Azure feather.

    When visiting the Kitchen, you'll no longer lose any charges for failure; you're twice as likely to find Card-Sharp's Deck here, and you'll no longer lose charges for doing so.

    When visiting the Garden, you'll now receive 2 - 7 Cherry Lumber instead of 1 - 1.

    When searching the cellar, you'll now receive 4 - 9 Cherry Lumber instead of 2 - 3.
    When searching the cellar, you'll now receive 1 - 3 Onyx Arm Straps instead of 1 - 1.

    When returning from the cellar INSTEAD OF searching, you'll now have a 50% chance of receiving an Anodized Aluminum Lump instead of 22% chance.

    The odds of reaching the cellar are unchanged: 75%, 65%, 65%

    The "Descend" option from the side rooms has been removed.

    Door One now gives an Onyx Arm Strap 65% of the time instead of 35% of the time.

    You can no longer fail entering the tower.

    When entering the tower, you now have a 75% chance to encounter Cinder (was 50%)

    She'll now reward you with 1 - 2 Onxy Arm Straps instead of 1. You'll also receive 75 - 200 FC instead of 25 - 100.

  • Grand Heal Amulet now passively provides 10% damage reduction while equipped; this does not stack with similar effects.

    You can now find Cupid's Harp in the DMM Exploration event.

    Harbingers now drop 1 - 2 Harbinger Hides.
    Harbinger Cloaks are now craftable.
    The recipe drops from Harbingers (very rarely).

    The Harbinger's Loot has changed.
    It now drops 400 - 1200 FurCash (Was 200 - 1000).
    It no longer drops materials.
    It now drops broken hammers 100% of the time.
    It now drops broken axes 50% of the time.
    It now drops shattered greatswords 20% of the time.
    In addition to having a 10% chance to drop a warrior's elixir, it now has a 2.5% chance to drop an extra elixir.
    There is now a 40% chance to receive a bonus 200 - 400 FC.
    There is now a 5% chance to receive a bonus 300 - 600 FC.
    There is now a 0.01% chance to receive a bonus 10,000 - 15,000 FC.

    Notes: This should make it easier to craft crystals overall; odds for exploration yields will increase soon - I'm looking to push some emphasis away from warriors and into explorers instead of warriors being able to gather all required materials.

    Tourmaline Ring can now be found in Deadly Monsters, Wandering Monsters IV and Wandering Monsters III

    Larry the Living Lawnmower Schema is now available in the recycle shop for 10,000 FurGems.

    The Harbinger now drops the Hand Pendulum Item.

    Bardiche & Lion items are ready for release, but pending viable drop locations.

    Light Staff now deals 400 pure damage instead of 350.
    Dark Staff now deals 340 - 390 dark damage instead of 290 - 325.
    Flame Staff now deals 310 - 360 fire damage instead of 200 - 270, and is much more likely to cause burns.
    Frost Staff now deals 250 - 290 frost damage instead of 175 - 220, and is much more likely to cause chills.
    Lightning Staff now deals 1 - 550 lightning damage instead of 40 - 375, and now always causes electrify.

  • All Caps Removed; Deadly Monsters now drops 130 - 220 FC (should yield similar results over 3 successful battles to what it did previously), and Deadlier Monsters has been temporarily re-enabled with no modifications (pending the implementation of tier 6 battlegrounds).

  • Caps have been removed on Wandering Monster battlegrounds (but still exist for village grounds).

  • Chocolate Candycorn now drops 35% of the time instead of *45% of the time.

  • Loot Caves have been disabled pending player feedback.

    Village Battlegrounds have changed:

    Tier 1:
    Common materials now drop 30% of the time instead of 46% of the time.
    Chocolate Candycorn now drops 35% of the time instead of 35% of the time.
    Steel still drops 30% of the time.
    Uncommon materials now drop 16% of the time instead of 26% of the time.
    Coins still drop 5% of the time.
    Rare materials now drop 2.5% of the time.
    Super Rare materials now drop 1.5% of the time, except for items like Cryo Waste, which drop 0.5% of the time.
    FurCash has been reduced to 5 - 10 from 15 - 25.
    Equipment & recipe drops have been doubled.
    This battleground now has a maximum level requirement of 5.

    Tier 2:
    Common materials now drop 35% of the time instead of 46% of the time.
    Chocolate Candycorn still drops 46% of the time.
    Steel still drops 35% of the time.
    Uncommon materials now drop 19% of the time instead of 29% of the time.
    Rare materials now drop 5% of the time instead of 10% of the time.
    Super Rare materials now drop 2.5% of the time, except for items like Cryo Waste, which drop 1% of the time.
    Sky Coins now drop 5.5% of the time instead of 5% of the time.
    Equipment & recipe drops have been doubled.
    FurCash values unchanged from 8 - 18.
    This battleground now has a minimum level requirement of 4.
    This battleground now has a maximum level requirement of 10.

    Tier 3:
    Common Materials still drop 53% of the time.
    Steel still drops 40% of the time.
    Chocolate candycorn now drops 50% of the time instead of 35% of the time.
    Uncommon materials still drop 33% of the time.
    Skycoins now drop 7% of the time, down from 10%.
    Rare items still drop 10% of the time.
    Super Rare items still drop 5% of the time, except for items like Cryo Waste, which still drop 1.5% of the time.
    Equipment & recipe drops have been doubled.
    FurCash values unchanged from 10 - 20.
    This battleground now has a minimum level requirement of 9.
    This battleground now has a maximum level requirement of 15.

    Tier 4:
    Common items still drop 57% of the time.
    Steel still drops 45% of the time.
    Chocolate Candycorn now drops 50% of the time, and always drops 2.
    Uncommon items still drop 37% of the time.
    Skycoins now drop 10% of the time, down from 12%.
    Rare items now drop 12% of the time.
    Super Rare items still drop 7% of the time, except for items like Cryo Waste, which drop 2% of the time.
    FurCash has been reduced from 25 - 35 to 15 - 25.
    Equipment & recipe drops have been doubled.
    This battleground now has a minimum level requirement of 15.
    This battleground now has a maximum level requirement of 20.

    Tier 5:
    Emerald Feathers & Warrior Elixirs no longer drop.
    Common items have been added, dropping 76% of the time.
    Uncommon items have been added, dropping 45% of the time.
    Rare items now drop 15% of the time instead of 25% of the time.
    Super rare items now drop 9% of the time instead of 15% of the time, except for items like Cryo Waste, which drop 3.5% of the time.
    FurCash has been reduced from 100 - 200 to 35 - 70.
    This battleground now has a minimum level requirement of 18.
    This battleground now costs 1 charge instead of 2.

    Wandering Monsters

    This battleground now has a maximum level requirement of 5.
    FurCash has been reduced to 5 - 10 from 12 - 14.

    Wandering Monsters II

    This battleground now has a minimum level requirement of 4.
    This battleground now has a maximum level requirement of 10.
    FurCash has been reduced to 8 - 18 from 20 - 25.

    Wandering Monsters III

    This battleground now has a minimum level requirement of 9.
    This battleground now has a maximum level requirement of 15.
    FurCash has been reduced to 10 - 20 from 35 - 50.
    Equipment drop rates have improved by roughly 33%.

    Wandering Monsters IV

    This battleground now has a minimum level requirement of 12.
    This battleground now has a maximum level requirement of 20.
    Warrior Elixirs no longer drop in this battleground.
    Cryo Waste, Oceanic Emeralds, Titanium Lump, Asheon Meteorites and Aurora Ice Chunks no longer drop in this battleground.
    FurCash has been reduced to 15 - 25 from 60 - 90.
    It now costs 1 charge to enter this battleground instead of 2.

    Deadly Monsters

    This battleground now has a minimum level requirement of 18.
    Warrior Elixirs no longer drop in this battleground.
    Emerald Feathers no longer drop in this battleground.
    FurCash has been reduced from 500 - 1000 to 35 - 60.
    All SR materials from this battleground are 66% less likely to drop.
    It now costs 1 charge to enter this battleground instead of 3.

    Deadlier Monsters is no longer available; these monsters will be moving on to the new tier 6 battlegrounds when they're available, with some adjustments.
    Loot that was exclusive to this battleground will be relocated with them.

    Recipe Changes:

    Basic Robes Schema has had its cost reduced by ~75%, and now only takes 5 minutes to craft (was 15). It no longer requires a Silver Anvil.
    Robes Schema now requires ~50% less materials to craft.

    Standard Leather Armour now requires ~80% less materials to craft, and now only takes 5 minutes to craft (was 15). It no longer requires a Silver Anvil.

    Simple Hood now requires ~80% less materials to craft, only takes 5 minutes, and no longer requires a silver anvil. It still needs lumber, for some reason?

    Enchanted Hood now requires ~80% less materials to craft.

    Heavy Belts now require ~80% less materials to craft; they still require a silver anvil.

    Reinforced Belt requires ~33% less materials to craft.

    Bronze, Silver and Gold Rings all require 50% less materials to craft.

    In addition,
    Bronze Rings now provide +20 to all resistances.
    Silver Rings now provide +35 to all resistances.
    Gold Rings now provide +80 to all resistances, as well as +2 speed.
    Platnium Rings now provide +110 to all resistances, as well as +2 speed.
    Enchanted Rings now provide +160 (flat) to all resistances.
    Enchanted To Be Awesome Signet Ring now provides 180 (flat) to all resistances, as well as +6 endurance.

  • Abada pets now have descriptions.

    Vibrant Gemstones now have descriptions.

    Vibrant Gemstones no longer drop.

    Wolf Battlegrounds are no longer available.

  • A new Elite Testing Ground is available - it features 10 monsters from OFB. (Reqs 20+, has no loot drops).

  • Haunted Zweihander's effects have changed slightly:
    Corrupted I now deals 85 dark damage and 15 physical damage instead of 100 dark damage.
    Corrupted II now deals 100 dark damage and 20 physical damage instead of 120 dark damage.
    Corrupted III now deals 115 dark damage and 25 physical damage instead of 140 dark damage.

  • Iron Heater Shields, Iron Bucklers and Iron Plate Armour now requires ~60% less materials to craft, but takes ~30% longer to craft.

    Steel Heater, Steel Buckler, Steel Plate, Steel Axe and Steel Hammer now require ~66% less materials to craft, but take twice as long to craft.

    Steel Mace requires ~80% less materials to craft.

    Steel Axe requires ~80% less materials to craft, but takes twice as long to craft.

    Steel Hammer requires ~70% less materials to craft, but takes twice as long to craft.

    Steel Greatsword is unchanged.

    Weapon Crystals requires ~20% less Silver Wrist Hooks and Rusted Steel.

    Sheild Crystals require ~20% less Silver Wrist Hooks and Rusted Steel.

    Armour Crystals are unchanged.

    Utility Crystals require ~20% less materials overall.

  • The Imaginary Lance That Doesn't Exist now deals imaginary damage.

    Sword of Discourse has gained 12 min damage to all elements, and +15 physical damage.

    Shield of Discourse has gained +15 mitigation and +10 to all elemental resistances, excluding dark.

  • Abel's Folly is now available in the quest shop for 250 shards.

    The Lion set is currently undergoing testing.

  • Pies should be fixed! \o/

  • Sheet Collar of Amasis is available from the recycle shop for 150,000 FurGems.

    Abel's Folly is currently undergoing testing.

    Gaia's Vine Staff can be found when exploring in DMM.

    Priest's Death by Mocha Recipe Card is now available from the Food Supplies store.

    Loki Plushie can now be found when exploring in DMM.

    Ink Plushie can now be found when exploring in DMM.

    Chii Plushie can be bought in the recycling shop for 250 FurGems.

    Manic Plush can be acquired very rarely by spinning the Black Wheel.

  • Chester's Hat should no longer give limited pets. If it does, please let us know ASAP!

  • DMM event pets are now sterile.

    -MOD-Thaleia

  • Superior Light Trinket now correctly has 1 charge (was infinite); this may be changed to two charges.

  • A new Floral Delight recipe has been added to the cooking shop.

  • Dominion's Khopesh now drops from mimics.

    Hidden Earth Amulet is temporarily available in the Valor Shop for 3750 VP.

    The Abada recipe is available in the Recycling shop for 6785 gems.

    The Super Happy Fun Wheel is no longer available.

    Vibrant Gemstones now drop in Wandering Monsters III & IV, as well as Deadly & Deadlier Monsters.

    The drop rate matches the charge cost x 2000 (I.e. you'll always get one from Deadlier Monsters).

    You'll receive 1 - 3 Vibrant Gemstones when triggering the Tarot Card event. White Fabric no longer drops, and is now available from the recycle shop for 70 FurGems.

  • New generation bug has been fixed.

    Mitigation decreased by 125.
    Strength reduced by 10 (Lions only).

  • Mitigation + 300
    All Resist + 150

    Strength reduced by 30 (Lions Only)

    Generation bug should be fixed.

  • The Thread Post Order & Birthday Bugs should now be resolved.

  • Crystal names have been updated to display what socket they're used in.

    In addition, +1 / +2 / +3 has been renamed to "Greater", "Tremendous", and "Grand" respectively. Superior represents a tier 4 crystal, more of which will be implemented soon.

  • Emerald Feathers drop in deadlier monsters 75% of the time.

  • The following battlegrounds now drop Emerald Feathers 50% of the time:

    Old Caves
    The Graveyard
    Open Waters
    Mountain's Peak
    Serpent's Head
    Deadly Monsters (Hopeless)

    You'll also find them when triggering the "Wheel" exploration events.
    --> The Super Happy Fun Wheel is now available again.

    A certain NPC may be interested in these feathers.

  • There's a new fearsome foe in the testing grounds.

  • Drax recipes now cost 200000000 dark gemstones instead of 2000 for the next 24 hours or so.

    Please collect any Drax you had in progress as soon as possible to avoid any crafting errors.

  • Update: Due to feedback, newly created Drax will have genders. We're in the process of testing this.

  • We've found the issue with the genderless pets, but have decided to keep this anomaly for these pets only.

    Additionally, the egg event has been extended for a couple days, and is expected to close on Sunday.

  • Mysterious Bag of Mystery stock has been updated to include the April FDE boxes, March FDE boxes have been removed.

  • The Sword of Kindness now drops from the target dummy 7% of the time.

    Obsidian & Petrified Wood Ring drop rarely in deadlier monsters.