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Rule Clarifications and MOD Updates

Posted by Mat on 12 Jul 2016, 12:26 pm

ruleclarify.png

We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.

1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.

2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.

3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.

4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.

5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.

That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.

Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions

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    • Still looking to buy FD. PM me with your rates. :)


    • Kadana Here this might help you out. :D This is the Wiki. Assuming the coding worked, that should link to the FV wiki. Hopefully this helps, it's still being worked on obviously, but I've found it pretty useful so far. :3


    • Digibat (sorry I don't know how you did my name like that?)

      I don't need a list per se, I'm curious is all. In between of waiting on turns to fill for my warrior, waiting on my animals to be tamed, constructions to be completed etc.. I decided to take a walk through the museum. In the spot down where we type a search feature, I can enter any thing and it does generate a "list" of anything that might possibly contain my search feature I guess. but it's a drop down list and I cna only click on one of the results, look it over, admire the art, read about whatever it is, and then i have to re-enter the search criteria again and pick off something else form the generated drop down list.

      I've not seen anything that says "see more" as an option to click on after typing in my search criteria. I just went back and entered "seed" for example and got a nice generated drop down list, scrolled all the way to the bottom of lit looking, and saw no "see more" option. Nor do I see it anywhere else on the page. Could you tell me please where to find the option to simply see more of the matching results from my searches?

      The whole drop down list thing and having to re-enter search info and research each time to generate the same list over is.. Well as a small feedback to game creators from this player, I would much rather have my search results listed under the search area, rather then a drop down to pick off just one. It will cut down on page loads for me, and since the site lags quite badly for me when loading pages it would be a great help/relief.

      Back to the subject of why I need a complete list.. again it isn't really a need. Just a want/curiosity. I like seeing what elements a game has. I like seeing all the items. And.. I will admit that I am one of those sad sad people, that always wonder "what's out there that I want but don't know that I want it, because I don't even know it exists?"


    • Thanks guys! I'm glad to see that some of my suggestions were implemented, I have a few more for the site as I've played!

      1. For recipes that require a certain amount of items, instead of being faded out when you don't have enough, I think it'd be nice to have a sort of system that shows how close you are to having enough at a glance, like 1/100 and so forth, This would cut down on folks going from having to check their inventory for each item and streamline things a bit more.

      2. It takes a while for some animals to become breedable again, it'd be nice if similar to receiving messages and stall alerts, that we also got an alert when a female became available for breeding again, linking us directly to the animal in question.

      3. I believe their should be a navigation screen that warns we are leaving furvilla when it comes to offsite links, there's been times I've accidentally clicked on one and it'd be nice for the younger crowd around here to have a warning before hand.

      4. It'd be nice if the side bar's icons somehow indicated if there was a job in process, if something was ready for you to collect or if the character is idling, that way we can just glance down and see what needs to be done.

      5. Hoping for direct replies to posts on here at some point or a link to PM someone within their initial post rather than the extra step of navigating to their page then clicking the PM button.


    • I have dragon tail swords that have between 55-60 durability in my shop if anyone is looking, also potions and other items <3


    • Kadana can i ask why you would need to see such a list? or simply for statistics?
      by putting 'seed' into search you can see all the seeds from 'see more'


    • I am sorry for upcoming wall of text anybody who will have patience to read this. I kinda wanted to talk about it (yet I know that there was discuassion about it) and share what makes me kinda mad and sad at the same time. Now... Where do I start...

      Perhaps I will start from Warrior. Warrior is the only Job being able to obtain for ex. Dragon Claws to create a 2nd tier weapon (Or so I believe to be for Dragon Claw Knife). What is worst - You need to gain 75 of those (and of top of that pay 2500 for 25 shafts) to craft a weapon that is better than the 1st tier. Running Warrior for 2-3 days (before the global durability going down) Netted me in about... 29 of these. And only because I deciced to spent Fur Coins on 2 Dragon Tails and making a Dragon Tail Sword. And Dragon Tails ever since were still more common drop for me than Dragon Claws. It is hard to make any progression with Blacksmith. Maybe raising drop rate for Claws, amount of claws dropped or adding them to Explorer's possible loot as an Ultra Rare find could be a thing ? Perhaps making more tiers of weapons and armors so Blacksmiths could do more than smith a few weapons and repair entire legion of them.

      Another issue being Sky Coins' drop rate. They drop at such small rate that I just can't. I have about 27 of these ? I know, Crafter job is meant to be a job between Explorer and Tailor., but the fact you can run Crafter only when you will succeed in getting 100 coins. And to get only one Costume. And then return to grind. Or I want to get that Cloud Skull Helmet ? It requires 500 Coins.
      What if there will be increased amount of dropped Coins and common materials (like Sky Rock, Meteorite or Insect Wings) ? Or add Sky Coins as a very rare drop for Explorers ? This could make the whole process faster and less painful.

      Yet another thing being amount of Steel you need to use to repair highest tier weapons. So you want to repair your 3/30 Dragon Tail sword ? Pay 60 Steel. Even running 3 explorers and fully utilizing 50 explorations brings me maximally 15-20. It may not be big issue for now, but at this rate my 1000+ Steel will go down quickly. That needs to be looked into.

      Summing it up, before that "Warrior nerf" everything was pretty viable to be honest. There wasn't too much of a problem, you just needed patience to eventually collect needed materials, as most battles would be easily won and you needed time for Warrior to regenerate Battle Charges and/or eventually taking a longer break so Blacksmith could fix up your Armor. Now (at the very least) I have to save up lots of FC In order to simply get weapons from other cities which have much higher durability and different elements so my Warrior(s) can be fully efficient. And until I won't get my hands on these weapons, retiring warriors can be the best option for now.

      Once again sorry for leaving a wall of text here, I just had to spit it out.


    • Hi, can anyone tell me please, is there someplace I can see a list of all the items in the game? I found the Item Museum, but it doesn't give a list that I can browse through. At least not anywhere I can see it anyway. Did I miss it?

      When I think of a museum, I think of a big place I can go in, wander around and look at things, learn about things I maybe never heard of before. But (from what I can tell) the Furvilla "museum" is more of a search database then a museum; since I have to input at least some part of an item name before I can see any results.

      Is there an actual list somewhere I haven't found? Or is it in the planning stages and just not implemented yet, or is this search data base thing the height of what is planned for?

      If there is no plan for a complete list to be made available within game, has any users begun (or plan to begin) making a user created one?


    • Gwennafran

      Thanks a ton :D Seems like sky coins do not drop from common mobs then, good to know


    • Another question. I do not think it does, but just wondered if someone else had tried this: When you name the mini-pet attached to your villager, does the name transfer with it? IE you put it on a different villager. AND, my true question and wish, does it appear in the stables? I would love to be able to have it appear there to help me keep track of which animals are which (which are breeding pairs, which are offspring, which I just found etc..)