Big News
Posted by Owner-Aspen on 2 Nov 2025, 4:20 pm

Hello everyone! We have some rather big news today concerning the future of Furvilla.
Beginning this coming January, Furvilla will move to a completely free-to-play, ad-free model.
What does this mean? Let’s break it down. As you can see, this is a lot of info, please read carefully.
Furdollars, aka FD
- Beginning December 31st at 11:59pm, players will no longer be able to purchase premium currency, known as Furdollars.
- Furdollars will still be usable permanently, but will now be earnable through regular gameplay.
- Players will be able to exchange Furdollars for Furcoins and vice versa via the Fair Exchange, subject to an exchange fee for FC to FD conversion.
Festivals and Special Events
Beginning in 2027, festivals will no longer be supported.
- All festivals will continue to be supported throughout 2026, to allow players to experience them one last time.
- Retired festival items will be available through normal gameplay, with a philosophy of these items being more difficult to obtain than they originally were in their respective festivals.
- Shamrocks will continue to drop every March. The last new Shamrock Hunt openable will be released in March 2026.
- All remaining Lunar New Year animals and red envelopes will continue to be released yearly until all animals are represented.
- After 2025, Black Jade Week will no longer occur. No physical merchandise giveaways or sales will happen for Black Jade Week this year. Your pal, “Buck” will offer in-game exclusive wares through a special explore event as in the past. “Buck” will offer his goods through other gameplay methods in the future.
- We will be working to include select aspects from festivals into normal gameplay. More information will be available about this at a later time.
Monthlies and the Feast
Beginning in January, 2027, new monthly items will no longer be supported. This includes new Furdollar Emporium animals and new Feast prizes.
- Beginning in 2027, the Feast’s prize pool will be re-worked to include re-releases of older Feast animals and buttons.
- We will continue a monthly re-release schedule of all Furdollar Emporium animals until each animal has been re-released. At that time, re-releases will cease.
Future Site Content and Support
- While no further site content is promised after 2026, we may commission our artists for more content from time to time.
- We do have a sizable backlog of un-released content, which will be released through various permanent site features.
- Moderators will still be on hand.
- Bugs will still be monitored and fixed as needed.
Merchandise
- If Furvilla has brought you joy in the past several years, and you would like to contribute to its future, please consider purchasing something from our merch shop.
- We are currently working on releasing special Fan Packs to our shop’s stock. Please note, we can only ship these Fan Packs to the USA. We realize this is not ideal for our valued players worldwide, but we appreciate your understanding. Please note, shipping costs reflect USPS Priority Mail flat rates. These packs will be released on November 8th, 2025, and are in limited supply.
- Beginning in January, 2026, any remaining merchandise will be sold through our merchandise partner’s shop. The merch link above will be changed to reflect the new link.
- Beginning January 1st, 2026, it will no longer be possible to earn the Super Shopper trophy.
- Individual stickers will no longer be available after January 1st. If you see one that you like that is still in stock, this is the time to purchase it.
- Players will not be able to begin a Certified Badge streak after December 31st, 2025. Any player who starts before that time will have a chance to complete their streak and claim the badge, but if the streak is lost the badge is forfeit. The badge will be sold through our merchandise partner’s shop until it sells out.
Any other changes will be communicated through the news and changelog as necessary.
Reason for the Changes
The above sure seems like a lot, eh?
We are not immune to the challenges the world has brought over the last several years, though we have always done our best to make Furvilla the best we could. We are, however, at the breaking point of what we are able and willing to provide with our time, financially and mentally. Quinn and I discussed at length for many months on whether or not we would be able to keep Furvilla up and running, or if we even wanted to do so.
By removing premium currency and festivals all together, we feel more free to take a step back when needed, and not be obligated to make sure a certain amount of content is released.
Furvilla is a wonderful place full of amazing people. While we are not the creators of this place, we are its stewards. As such, it has always been the goal of Quinn and myself to provide a comfy and safe environment for our players to have fun, not to make money. Both of us have made dear friends here, as I know many of you have. We deeply love Furvilla and what it means to our small community.
So many people have given freely of themselves to help make Furvilla what it is. There is no way that we could have come as far as we have without the efforts of each member of our team, previous or present. Furvilla is the result of the love of each person who has moderated, created art, wrote an explore event or item descriptions, answered support e-mails, fixed bugs, made contests, and played the game. I cannot express how thankful I am to each person who has put their mark here, including you.
We will continue to support the server and provide sporadic content for as long as we are able. Nothing would bring us more joy than to have you come back and check on your villagers in the future… unless you stick around and keep playing for free? I know I will.
Other News
Several more items are now available in the Clawtooth Bazaar. We still have a lot more content to be released though this feature, and will continue to update sporadically. Please make sure to check the vendors often, as new content will not always be announced.





Bear and Cat are friends.
Finally, we would like to announce the addition of a “feed all” button for the Feast. After feeding your selected villager for the monthly feast, you may visit the main Feast page to feed all unexpired food to that villager.
We have also fixed some bugs with the “donate all candy” button. Please note, this button will now donate all candy, including your chocolate bars. Use with caution.
Thank you for playing Furvilla!
- Quinn & Aspen of Furvilla -
Quinn will do his best to answer any concerns or questions in this news post's thread. Please be kind, as he is a good squirrel.


Hello! I imagine we can consider interesting changes, especially once 2027 comes. I already heard lots of creative ideas from players and mods. Until then aside from not selling FD at end of this year, 2026 will be more of the same. We still got a lot of work to do to next year and get ready for the transition. We still got 2 anniversaries, 6 festivals, and 13 monthlies worth of content to release.
I've had a wonderful time. Thanks for everything. Been busy with life recently but I'll try to pop back in to make the most of the festivals. Glad there are still some familiar and friendly faces around. ♡
Any chance that some paintie rules may be relaxed, such as being able to use parts from different event bases (if all magic stickers/plushies are traded to a paintie mod)? There is a lot of customization and fun combos that could be made if we were allowed to splice multiple limited bases together. With the festivals ending after next year, new bases and villager art will be rare and being able to combine limited bases could bring some additional possibilities to keep paintie-making alive in the years to come.
*given in a flippant manner - I meant that some users are acting like that, not that mods are being disrespectful, just to clarify
My post will likely not be recieved well here, but after watching how this thread has progressed, I felt the need to say something.
If running the website is not feasible in the coming years and a huge drawback financially, then I get why its owners have made some of these controversal decisions. The fact that Furvilla is being run more actively now does serve as saving grace, especially given how stagnant updates were in the recent past, but I don't think a free to play business model will contribute to keeping the site open should advertising revenue be removed entirely.
It's not the greatest comparison to make, since I'm talking about a different kind of game, but Team Fortress 2 was successful in incorporating f2p mode because Valve was constantly releasing updates and new cosmetics/weapons to keep servers active around that time. Personally, I don't believe Furvilla will go the way of Fer.al. Fer.al's owners introduced NFTs which its playerbase was very much against, shutting down community servers in response to widespread protests. The lack of communication there served as a final nail in the coffin. We're getting more direct responses from FV mods, who are making an effort to be transparent with players, and there's now a steady stream of new content. They even are planning to introduce the "feed all" button which is a widely requested feature. I'm not going to sing nothing but blind praise, since I'm dissatisfied with the way things are being run nowadays. Some of these changes came far too late to fix everything. But the site owners didn't have to do any of this. Just because they aren't communicating as often as they used to doesn't mean they don't care at all, which seems to be the impression some users here have gotten. They haven't killed the site by asking for community feedback. And yet I see people insulting mods, demanding answers, saying that's not good enough whenever they're given in a flippant manner which would warrant temp bans on a different forum. This has been a problem ever since the hiatus began a few years ago. There's a difference between helpful advice and just complaining for the sake of complaining.
Personally, I feel that a f2p model will attract new users, so I don't have an issue with it. However, if FV stops running events, offering merchandise people can buy with furdollars, and delivering new items at the start of each month, that will gut what makes up the game's core. When there's nothing to do but have villagers work, it ruins much of the appeal, which is going to cause even more veteran players to jump ship. This may be subject to change in the future. I assume that new features will still be released and events could make a comeback in some way- just in a different form should the financial situation improve. Or everything could come to an abrupt, disappointing end, which will likely happen if people don't actively participate on the site, continuing to bicker. We'll just have to wait and see.
I mean that makes sense so I guess that helps thank you lance
I'm going to be honest, I think making an official statement addressing some of the common questions/concerns might be best. I feel like there is a lot of conflicting answers and I think having a concrete "this is our side of the story" will help clear some things up. I'm sure there will still be a lot of questions but I feel like right now we're just going in circles.
I am so embarrassed by the level of typos. Sorry again
LanceDoggo that you that is precisely what I am saying. The most rational thing is the end the site and take zero losses, but we are sentimental beings and don’t always do the most rational thing. I know this is not the most reassuring thing but we basically made the difficult decision to keep the site running, but at less of a loss. And out of principle we can’t take money and not offer the same level of content as we used to.
This no more sales, but less losses. And we can’t at least afford to keep FV running. And again, money is not the only factor. But it still is one. No one can suffer doing something AND lose a lot of money and be expected to keep doing it without either changing or quitting.
And no, we cannot sell the site because no one would want to buy a losing investment, we would still want fair value for the assets, and perhaps more significantly, even if and agreement was made, it would likely be voided by prior contracts.
Anyway you are so good with numbers Lance. :). Thank you.
hollystar24 To try and help out a little... I'm going to use some numbers completely out of thin air and are only for the example. They are not the actual numbers of the website, as obviously I have no way of knowing what they are.
I think what he's basically saying is that paying the artists every month for new items lets say costs $100.
Then, the costs of keeping the site up and running costs $100.
Lets say that FD and Merch sales average about $30 a month.
This means the site is operating at a loss of $170 every month... Which he pays out of pocket. Aka, his own money. Not money from anywhere else.
By cutting both FD and Merch sales, as well as cutting the artists... the site now operates at a loss of $100 per month. That's $70 less every month he has to pay himself out of pocket.
So the move to F2P saves him costs every month, but does mean that there's no longer any new content.
Obviously my numbers are completely BS, but hopefully the concept gets across of why they're making the choices that they are... Does it make complete logical sense? No, but at least the website is still being paid for.
I agree this is still very worrying... But it's the explanation that he has for your question.